Epic

Frank Brawl Stars: Complete Guide, Best Build and Tips (2026)

Frank is an Epic tank in Brawl Stars built around one rule: take the hit, then make the other team pay for it. His hammer swing is slow, his Super stuns a whole lane, and his Super charges from damage he receives. The ranked numbers say he is a harder pick than that description suggests. He is rated C tier with a 47.8% win rate in SeeMeta’s ranked data, and he trails the other Epic tanks in how often he wins. For the full Epic lineup, see our Epic brawler ranking. This guide covers what his kit does, the best Frank build, which gadget and Star Power fit it, where the data says he performs, and how he compares with fellow Epic tanks such as Bolt and Bibi. For the wider ranking, the Brawl Stars tier list shows where he lands against every other brawler.

Frank Brawl Stars complete guide 2026

Where Frank Stands in Ranked Right Now

All figures in this section come from SeeMeta’s ranked data for the 30 days ending October 7, 2026. That window covers about 1.12 million ranked battles, of which 22,491 were Frank picks. He is picked in 0.9% of matches and wins 47.8% of them. Those numbers describe the whole player population, so they include many players who are still getting used to his timing.

The mode split is where the useful detail sits. Frank’s best mode is Brawl Ball at a 50.0% win rate, followed by Hot Zone at 48.1% and Solo Showdown at 45.7%. His strongest individual maps in the same window are Center Stage at 52.1% and Sneaky Fields at 51.8%, with Hot Potato (51.6%), In the Liminal (50.8%) and Quick Travel (50.4%) behind them. An earlier SeeMeta mode breakdown recorded fewer than 160 Frank picks each in Heist, Bounty and Knockout, which is too small a sample to build advice on, so this guide does not recommend him in those modes either way.

One thing worth saying plainly: he does not have a hidden mode where he wins most of his games. His best mode sits at an even 50%, so his value comes from what he does in the fight rather than from a big statistical edge. If you like the playstyle, a tight Brawl Ball map is the best place to start. If you are choosing purely to climb, the data points elsewhere.

Frank Next to the Other Epic Tanks

Looking at Frank alone hides how his numbers compare with brawlers that do the same job. Using the same SeeMeta window, here are the Epic tanks side by side.

Brawler Win rate Pick rate
Bolt 53.3% 0.5%
Bibi 53.2% 2.2%
Ash 53.1% 3.7%
Trunk 49.9% 1.6%
Hank 49.1% 0.7%
Frank 47.8% 0.9%

Frank has the lowest win rate of the six tanks in the table, and his pick rate is closer to the rarely played tanks than to Ash or Bibi. Two readings fit that. One is that his slow wind-up punishes players who have not memorized the timing. The other is that faster tanks simply do more with the same time on screen. The data cannot separate those, but the gap to Ash, Bibi and Bolt is more than five points, which is large for this kind of comparison. For tanks outside the Epic tier, El Primo sits at 53.5% and Bull at 49.8% over the same period, so Frank trails both.

What Frank’s Kit Actually Does

Frank is a good-natured giant who works at the mortuary by day and spins tunes at the club by night, and Noff’s description adds that he does not get much sleep. The hammer fits that tired but heavy-handed image. Supercell added him to the game in May 2018, according to Liquipedia’s change history, and he is rated Epic.

Frank Brawl Stars abilities attacks hammer blow shockwave

His main attack is a hammer swing with a long wind-up. The hit lands in a 65 degree arc, has a listed range of 6 tiles on Liquipedia, and deals 2,480 damage at maximum power. The wind-up is the whole challenge: a target that sees the swing starting can step out of it, so most of playing Frank is about forcing enemies into spaces where they cannot step away. Because the swing hits an arc, standing where it catches two enemies is worth more than a perfect hit on one.

His Super, Stunning Blow, sends a shockwave forward that breaks walls and obstacles and stuns every enemy it touches for 2 seconds. Its listed range is 7 tiles, a little longer than his main attack. His trait is the part that makes him unusual: the Super charges from damage he takes, in addition to damage he deals. Absorbing a few hits is therefore not just survival, it is how he gets to the stun faster. Liquipedia lists roughly three hammer hits to fill the Super from damage dealt.

His Hypercharge, Seismic Smash, changes the shape of the Super so it hits an entire circle around him instead of a forward line. The Hypercharge bonus listed on Noff also pushes his main attack speed to the maximum while it is active. Both effects are strongest when enemies have already bunched up on him, since a circle stun needs targets on every side to be worth more than the normal Super. Read more about how the mechanic works in our Hypercharge explainer.

How Much Health Does Frank Have in Brawl Stars?

Health is the number readers ask about most, so it is worth being careful with it. Noff lists Frank at 6,800 health with a Sponge bonus of 680. SeeMeta lists the Sponge bonus as 1,360, which is exactly double. Liquipedia’s page still shows 14,000 health and a 1,400 Sponge bonus, but its change history stops in 2023 and records that all brawler health and damage rose by 10% per level from that point. Ten levels of that growth doubles a base value, so Noff’s 6,800 works out to roughly 13,600 at Power 11, with about 14,960 once Sponge is added. The trackers are not in conflict so much as they are quoting different power levels and different dates. If the exact figure matters to you, open Frank’s screen in the game at Power 11 and read it there.

This guide makes no claim about where Frank ranks for health among Epic brawlers or any other group, because none of the sources reviewed ranks brawlers by health. Players often search for the tankiest brawler or the one with the most HP, and the honest answer is that Frank sits in tank territory at roughly 13,600 health at Power 11 but that no source here proves he is the highest. Compare the health lines on a tracker such as Noff, using the same power level for every brawler, before making that claim yourself.

Frank’s Best Build in Brawl Stars: Gadgets, Star Powers and Gears

Frank Brawl Stars best build 2026 Irresistible Attraction Power Grab

A good Frank build comes down to how each gadget, Star Power and gear fits his slow swing and his damage-fueled Super. Here is what each option does and the trade-offs that follow from his kit.

For most players the best Frank build starts with Irresistible Attraction as the gadget, because it fixes his reach problem. Sponge suits the period when you are getting used to his timing, and Power Grab fits once you finish fights reliably. Defensive gears help if you keep dying before the Super charges, and offensive gears suit players who reach enemies comfortably. Active Noise Canceling is worth swapping in only against teams that rely on stuns and slows.

Best Gadget for Frank

Irresistible Attraction is a long-range attack that pulls enemies toward Frank. It uses ammo, deals 2,480 damage and has a 20 second cooldown. Its value is that it removes the main problem with his slow swing: the target arrives next to him instead of staying out of reach. It also pairs naturally with the Super, since a pulled target is already inside the stun.

Active Noise Canceling fires a soundwave that deals 1,200 damage and makes Frank immune to crowd control for 3.5 seconds, on a 16 second cooldown. It is the better choice when the other team is full of stuns, slows and knockbacks that stop him from reaching anyone. In ordinary matches the pull is more useful, because crowd control is not what usually keeps Frank from landing hits.

Best Star Power for Frank

Frank Brawl Stars best Star Powers Power Grab Sponge

Power Grab raises his attack damage by 15% for 12 seconds after he defeats a brawler. That is a modest bonus, and it only matters once he is already winning fights. Sponge adds 1,360 health, which gives him more room to take damage while his Super charges. For a tank with a slow weapon and a Super that charges from incoming damage, the extra health is the more dependable choice when you are still getting used to the timing. Power Grab suits players who already finish kills reliably and want to chain them.

Power Grab also has a Buffie version, which raises the bonus to 25% for 12 seconds after a defeat, per Noff.

Best Gears for Frank

Frank Brawl Stars best gears Damage Shield

Gears should support what Frank already wants to do, which is reach the enemy and survive the first exchange. A tank that wants to survive long enough to reach the enemy benefits from defensive gears, and a tank that already trades damage freely benefits from offensive ones. Gear values can change, so open the gear screen in the game to read the current numbers before you commit.

Modes and Maps That Suit Him

Frank Brawl Stars best maps hot zone gem grab

Brawl Ball is where the data is kindest to him. His wall-breaking Super opens defensive spaces near the goal, and the pull gadget can drag a ball carrier back toward him. Hot Zone is his second best mode in the data, and the logic is similar: the zone is a fixed position, so enemies have to come to him. In Gem Grab a tank holding the middle can matter, but the earlier breakdown showed him at 47.1% across 483 recorded picks, a little under even. Our guide to Brawl Stars game modes explains how each objective changes what a tank should do.

Open maps are the weak point. His main attack has a listed range of 6 tiles, so long-range brawlers such as Piper and Belle can hit him without being hit back. Solo Showdown is only his third best listed mode at 45.7%, below an even win rate, which fits the same problem: without teammates to share the attention, he is a slow target.

Heist and Bounty deserve a short note because players ask about them. Heist rewards burst damage on the safe, which a slow hammer does not provide, and Bounty punishes a brawler who cannot pick off targets at range and stay alive afterward. Neither mode has enough recorded Frank picks to prove anything, so treat these as reasoning from his kit rather than as results. Knockout is similar: a single lost round decides the match, and a slow tank that gets kited loses it quickly.

Playing Frank Well

Frank Brawl Stars Super Stunning Blow usage tips

The Super is worth the most when it hits two or more enemies, so waiting for a cluster is almost always better than firing at the first target you see. Because the shockwave travels in the direction Frank faces, line yourself up with the group before you commit. Bushes help here, since enemies who do not know where he is will not spread out. Follow the stun with the hammer immediately, because the 2 second window is short and the swing needs time to land. Pulling a target in with Irresistible Attraction first puts them inside the stun without needing a perfect angle.

Frank Brawl Stars positioning mistakes tips

The mistakes that cost games follow from the same mechanics. Walking in alone gives long-range brawlers free damage. Spending the Super on one enemy wastes a charge that took real damage to fill. Chasing a runner drags him away from teammates and into the open, where he is at his weakest. Staying close to allies, waiting for a group and swinging where two targets overlap fixes most of it.

Teammates and Matchups From the Data

SeeMeta publishes win rates for pairs with at least 300 battles in the window. Frank’s best teammate is Cosmo at 60.2%, followed by Wendy (47.2%), Amber (44.7%), Meg (44.7%) and Willow (44.0%). Only the Cosmo pairing is a clear positive; the rest sit below his overall win rate. It is worth noticing that Cosmo also tops the teammate lists of other tanks such as Ash (60.5%) and Bibi (59.3%), so that figure says more about Cosmo’s strength than about a special link with Frank. Healers such as Poco and Byron can keep him alive longer in theory, but neither appears among his best partners by win rate.

His hardest matchups are Cosmo (23.2% win rate), Wendy (25.1%), Kaze (28.8%), Moe (34.1%) and Shade (35.2%). The first two are not Frank-specific problems. Ash wins only 22.7% against Cosmo and Bibi wins 29.9% against both Cosmo and Wendy, so Frank’s numbers there are typical for the whole tank class. The Kaze matchup is more telling: Frank wins 28.8% against Kaze, compared with 39.8% for Ash and 36.8% for Bolt, while Bibi is close to him at 30.0%. Kaze troubles Frank more than it troubles Ash or Bolt.

How to Counter Frank

The ranked matchup data points to Cosmo, Wendy, Kaze, Moe and Shade as the brawlers that beat Frank most often. Since Frank wins 23.2% to 35.2% against them, their opponents win roughly 65% to 77% of those battles. Cosmo and Wendy beat nearly every tank, so a generic counter plan matters more than a single pick.

The mechanics suggest the rest. Keep your distance, because his main attack reaches 6 tiles and the swing has a long wind-up, so a ranged brawler that keeps stepping back never gets hit. Spread out so one Super does not stun three teammates, and do not walk into a charged Super when his Super meter looks full. Brawlers with a gap closer, such as Edgar, Darryl and Buzz, can get inside the wind-up before the hammer lands, which is why fast close-range picks are usually uncomfortable for a slow tank.

Frank Skins in Brawl Stars

Several searchers look for Frank’s skins, and skins are purely cosmetic, so they do not change his health, attack damage or speed. Esports.gg shows DJ Frank, Prehistoric Frank, Spirit Knight and Mummified Frank among them, and Mummified Frank arrived as a Brawl Pass reward. Availability changes, so check the in-game shop for what you can get now. For the most exclusive cosmetics across the game, see our rarest skins guide.

How to Unlock and Upgrade Frank

As an Epic brawler, Frank can appear in Starr Drops, and our Starr Drops guide covers what each drop can contain. Upgrades need materials such as Power Points and coins, and the latest Brawl Pass rewards are one steady source. Unlock costs and upgrade costs change between seasons, so this guide does not quote a coin total. Check the brawler screen in the game for the current figures, and browse our Brawl Stars characters page to compare him with the rest of the roster before spending resources.

Questions Players Ask About Frank

Is Frank good in Brawl Stars?

He is a weak to average pick in ranked right now and far from overpowered. SeeMeta rates him C tier with a 47.8% win rate, the lowest of the Epic tanks compared in this guide, though he performs best in Brawl Ball and Hot Zone.

Which Star Power is better for Frank?

Sponge is the safer pick while you are getting used to his timing, since 1,360 extra health helps his Super charge from damage taken. Power Grab adds 15% damage for 12 seconds after a defeat and suits players who already win fights reliably.

What does Frank’s Hypercharge do?

Seismic Smash makes his Super hit the entire circle around him. The Hypercharge bonus listed on Noff also raises his main attack speed to the maximum while it is active.

Which gadget should I use on Frank?

Irresistible Attraction pulls enemies toward him and deals 2,480 damage, which suits most matches. Active Noise Canceling gives 3.5 seconds of crowd control immunity and is better against teams built on stuns and slows.

How much health does Frank have?

Noff lists 6,800 health at base level, which works out to roughly 13,600 at Power 11, or about 14,960 with Sponge. Liquipedia still lists 14,000, so check the in-game screen for the exact figure.

Which gears are best for Frank?

Choose gears to match your problem. Defensive gears help if he keeps dying before his Super charges, and offensive gears suit players who already reach enemies comfortably.

What counters Frank?

Cosmo, Wendy, Kaze, Moe and Shade beat him most often in ranked data. Staying beyond his 6 tile range and spreading out so one Super stuns fewer teammates also works.

Carl C. Stuart

Meet Carl C. Stuart, Brawl Tube’s resident Brawl Stars aficionado. With a keen eye for strategy and a deep passion for gaming, Carl delves into the vibrant world of Brawl Stars, bringing you the latest updates, in-depth analyses, and expert tips. From beginner guides to advanced tactics, Carl's comprehensive articles aim to enhance your gameplay, one Brawler at a time. Join Carl on a journey through the ever-evolving landscapes of Brawl Stars and elevate your gaming experience with his expert insights.