Buzz Brawl Stars: Complete Guide, Best Build and Tips (2026)
Buzz sits in D-tier in this guide’s May 2026 data snapshot, with a 43.35% win rate among top 200 players, but he’s still worth mastering with the right strategy. Run Eyes Sharp as your Star Power and Reserve Buoy as your gadget, pairing Damage and Shield Gears for aggressive battle play. Showdown modes give him his strongest results, with Duo Showdown recorded at 76.6% in that snapshot and bush-heavy maps letting his stuns shine across the arena.
This complete Brawl Stars Buzz guide covers everything: his Buzz Off attack and Torpedo Throw Super, full build breakdown, Hypercharge strategy, game modes, team compositions, skins, and trophy pushing tips. To see where he ranks against every other brawler, check the Brawl Stars tier list, then come back for the Buzz specifics.
Key Takeaways

The short version: Buzz is a Mythic Assassin who wins by chaining his Torpedo Throw Super, and the build below is the one most players were running when this page was last checked on October 1, 2026.
- Buzz’s optimal build uses Reserve Buoy gadget and Eyes Sharp Star Power, paired with Damage and Shield Gears for aggressive play.
- Buzz excels in Duo Showdown with a 76.6% win rate in this guide’s May 2026 snapshot, performing best on bush-heavy maps like Velocirapids and Feast or Famine.
- Buzz sat in D-Tier with a 43.35% average win rate in May 2026, struggling against the current tank-favoring mobile multiplayer meta.
- Best teammates include Finx, Jae-Yong, and high-tier frontliners like Lumi and Frank to maximize his dive potential.
- To push 700 trophies, focus on close-range maps, practice Super charge cycling, and avoid unfavorable open-arena matchups.
- Buzz skins, characters you counter, and his lifeguard lore theme are all covered further down the page.
Who Is Buzz in Brawl Stars?
Buzz is a Mythic Assassin and the lifeguard of the Velocirapids water park, a character who treats the pool rules as law and enjoys throwing his authority around. The Brawl Stars wiki and stat sites such as Noff list him with 5,000 health at Level 1, a Fast movement speed of 770, and a damage output built around five whistle-driven sound waves.
That puts him in the same Assassin class as Leon and Mortis, although he plays differently: where Leon leans on invisibility and Mortis on dashes, Buzz hauls himself across the map with a thrown buoy and stuns whoever is standing nearby. Brawl Time Ninja credits Joshua Gordy as his voice actor, and his pick rate of 1.1% on Noff shows he remains a niche choice rather than a ladder staple.
How Buzz’s Attack and Super Actually Work
Buzz is a Mythic Assassin and a unique Supercell-designed brawler in the Brawl Stars multiplayer mobile game: a lifeguard at the Velocirapids water park who the game describes as a real stickler for the rules. He does not swap between modes.
His whole kit runs on two tools, a short-range whistle attack called Buzz Off and a long-range Super called Torpedo Throw. Understanding how each one charges, how far it reaches, and how long its stun lasts before choosing your battle approach is essential.
Buzz Off is the attack. He blows his lifeguard whistle and fires five sound waves in a 74.25 degree arc, each wave dealing 420 damage at Level 1, so a full point-blank hit can total 2,100. The range is only 2.67 tiles, but the reload is a very fast one second, and each hit charges roughly 10.075% of his Super. His health starts at 5,000 at Level 1 and reaches 10,000 at Level 11, and his base movement speed is a Fast 770. Torpedo Throw is the Super.
He throws out his torpedo buoy up to 10 tiles, and if it hits an opponent or a wall. Buzz hauls himself over there and stuns nearby opponents where he lands. The stun time increases based on distance travelled, and Noff lists it at 0.6 to 1.5 seconds. The Super also charges passively while an enemy brawler stands inside his Super charging area on a steady tick, which is exactly the area that the Eyes Sharp Star Power widens by 33%.
His voice lines and design lean on that lifeguard water park theme, and the whistle behind Buzz Off is the clearest expression of it. Brawl Time Ninja credits Joshua Gordy as his voice actor. Buzz also has two gadgets, Reserve Buoy and X-Ray-Shades, which are covered in the build section below. You can find full stats on the Brawl Stars characters index.
The key tactical point is how Buzz fills his Super. Every Buzz Off hit adds about a tenth of the bar and standing near enemies adds more, so staying close to opponents is what keeps Torpedo Throw available. His attack only reaches 2.67 tiles while his Super reaches 10, which means every round forces a choice.
Between sticking to targets to charge and backing off to avoid damage. Knowing these tradeoffs before choosing your approach in each round is what separates average Buzz players from ones who consistently push high trophy counts in the current Supercell meta.
How to Play Buzz: Tips and Tricks for Beginners
Playing Buzz well is mostly about sequencing, because his attack range is short and his Super does the heavy lifting. Approach through walls and bushes first. A Torpedo Throw that lands on a wall still hauls Buzz across the gap and stuns anyone near the landing spot, so walls work as a mobility tool as much as cover.
Fill the Super meter before committing to a fight. Each Buzz Off hit adds about a tenth of the bar, and the Super also builds while an enemy stands inside his charging area, whose radius grows by a third with Eyes Sharp. Staying inside that radius while you look for a safe angle is more useful than chasing a target across the arena.
Throw from distance when the map allows it. The stun duration grows with the distance travelled, running from roughly 0.6 to 1.5 seconds on Noff, so a long throw gives teammates more time than a point-blank one, and Tougher Torpedo raises the minimum by 0.5 seconds.
Three habits cost beginners the most: using Reserve Buoy and then expecting a stun, since that next throw has none; diving into a full team in an open lane; and walking past bushes without checking them, which is what X-Ray-Shades is for. Showdown is the friendliest place to practice these habits, because the data later on this page shows his results are strongest there.
Is Buzz Good in the Current Meta?

Buzz Meta Strengths
Tanks dominating the meta? On paper that is where Buzz should thrive. Buzz Off throws five sound waves per attack, so a point-blank hit stacks quickly against high-health targets, and the Torpedo Throw stun gives him a way in.
Recent balance changes did help him, though not in the way the earlier version of this guide described: Supercell raised his health to 5,000 (from 4,800) on December 16, 2025, and on June 30, 2026 raised his Super charge rate to 100 (from 96) and his Hypercharge charge rate to 30% (from 25%), according to Liquipedia and Brawl Time Ninja.
His anti-tank battle strategy can shred heavy-health opponents when the sound waves connect up close, how Hypercharge works and his ability synergy both benefit from that June buff, and his mode flexibility rewards skilled players willing to invest time in his mechanics.
Current Tier Standing
If you’re wondering where Buzz stands, this guide’s May 2026 snapshot put him in D-tier, with a 43.35% average win rate among top 200 players. In that snapshot you’ll find him grouped with underperformers like Dynamike, Sprout, and Fang, sitting well below C-tier brawlers.
In Solo Showdown he posted a 43.1% win rate and 4.71% pick rate with a 120.1 score, 4th in that mode but well behind Shelly‘s 45.8% win rate. The current meta heavily favors tanks and assassins, which directly counters Buzz’s battle strategy, and that May snapshot recorded Hypercharge buffs boosting characters like Bibi and Bull instead, leaving Buzz in D-tier territory.
A later check on October 1, 2026 found Noff’s 30-day window at a 34.4% win rate and a 1.1% pick rate across all players, so nothing there suggests he has climbed. For a full ranking of all brawlers, see the complete Brawl Stars tier list.
What’s the Best Build for Buzz Right Now?
The data is clear on what players choose: Reserve Buoy, Eyes Sharp, Damage Gear, and Shield Gear make up the most popular combination across the 327 builds Noff tracked when this page was checked on October 1, 2026 (this guide’s earlier count was 264).
Reserve Buoy appears in 71% of builds, instantly filling your Super so you can lunge into close-range battle on demand. Eyes Sharp, chosen in 74% of builds, widens your super charging area by 33%, keeping you aggressive across open maps and arena layouts. One caution: pick rate shows popularity, not win rate, so read “most effective” here as “what most players have settled on”.
Which Star Power Should You Use?
Choosing between Buzz’s two Star Powers comes down to one clear winner. Eyes Sharp dominates with a 74% pick rate across builds, expanding your super charging area by 33% and making Super charge easier to come by in every game mode.
Tougher Torpedo, picked in the other 26% of builds, adds 0.5 seconds to the minimum stun of Torpedo Throw. It is the minority choice for torpedo buoy-focused builds using Reserve Buoy and Gadget Cooldown gear, and most players should start with Eyes Sharp, although Brawlest’s own recommended loadout leans on Tougher Torpedo, so it is not a trap pick.
| Star Power | Pick Rate | Key Benefit |
|---|---|---|
| Eyes Sharp | 74% | +33% super charging area |
| Tougher Torpedo | 26% | +0.5 second minimum stun on Torpedo Throw |
Which Gadget Works Best for Buzz?

Reserve Buoy dominates at 71% usage across builds and it’s easy to see why. It instantly fills your super meter, letting you throw torpedoes aggressively without waiting for natural super charge accumulation. Your next torpedo throw loses its stun, but the trade-off enables relentless close-range pressure that defines Buzz’s battle strategy.
Because the stun is not always needed to finish a low-health target, it doubles as an escape tool. The cooldown between uses is 18 seconds, and the Reserve Buoy gadget pairs naturally with Eyes Sharp to keep your super charge cycling at a pace opponents struggle to match.
X-Ray Shades, while situational, reveal opponents hiding in bushes inside your super charging area for 12 seconds on a 20-second cooldown, making them valuable on bush-heavy maps like Velocirapids. They also gain from Eyes Sharp, because the Star Power widens the radius they scan. Run Reserve Buoy by default in every mode except bush-dominated arena layouts where vision control matters more than instant super access.
What Gears Should You Run on Buzz?

The community has landed on two clear frontrunners across those 327 builds: Damage at 35% and Shield at 28%, with Gadget Cooldown (13%), Speed (11%), and Health (10%) trailing behind. Damage Gear gives you a 15% damage boost below 50% health, aligning perfectly with Buzz’s close-range, low-health battle style and letting you win head-to-head fights right at the knockout tick.
Shield Gear grants 900 consumable health that regenerates after 10 seconds at full health, the stronger pick for modes with natural recovery duration between engagements. Run Damage Gear in 1v1 maps, swap to Shield Gear when your mode allows downtime. Gear slots open at Power Level 8 and Power Level 10, so Buzz needs Power Level 10 before both are available, and the sensible order for spending coins is Damage first, Shield second.
Best Buzz Build by Game Mode
The default build covers most situations, but three loadouts are worth knowing so you can adjust to the map, the mode and your team.
| Situation | Loadout | Why It Works |
|---|---|---|
| Default for most modes | Reserve Buoy, Eyes Sharp, Damage, Shield | The most popular combination; Reserve Buoy fills the Super and Eyes Sharp widens the charging area. |
| Bush-heavy Showdown maps | X-Ray-Shades, Eyes Sharp, Damage, Gadget Cooldown | A community build for Cavern Churn pairs these; the gadget reveals bushes for 12 seconds and Eyes Sharp widens its radius. |
| Stun-focused team play | Reserve Buoy, Tougher Torpedo, Shield, Speed | Brawlest recommends this loadout; the longer minimum stun gives teammates more time to finish targets. |
Noff’s pick rates show most players stay with the default, so treat the other two as situational swaps rather than upgrades.
How Does Buzz’s Hypercharge Change Your Playstyle?
Buzz’s Hypercharge, called Buzzwatch, completely reshapes how you move and engage, and it needs Power Level 11 to unlock. Instead of hovering near opponents to charge your super, you’re now launching torpedoes into walls repeatedly, resetting your Super each time you connect.
The Brawl Stars Wiki describes Buzzwatch as recharging his Super when he hits a wall, while Noff words it as letting him throw his torpedo several times in a row. The loop works like this: you fire your torpedo into a wall, your super charge resets and you’re already repositioning for the next throw, all while moving 20% faster with a 5% damage boost and 5% shield on every tick of damage absorbed.
The speed figure checks out against Liquipedia’s movement numbers (770 base, 924 Hypercharged), but the damage and shield bonuses vary by source: MetaForge lists +5% for both, while Noff lists +15%. This shifts Buzz from a proximity-dependent brawler into a wall-exploiting machine.
The super charging area can feel dramatically wider under Hypercharge, and the duration of each engagement compresses because opponents have little time to regroup between stuns. Wall-heavy maps become your arena, and grouped opponents become helpless against your relentless stun chains.
The cooldown between Hypercharge-powered torpedo throws is short enough that distance stops being a limiting factor, so you’re setting the pace of every battle. Supercell’s June 30, 2026 buff to his Hypercharge charge rate (30%, up from 25%) means that state arrives sooner than it did earlier in the year.
How to Upgrade Buzz: Power Levels, Gadgets, Gears and Hypercharge
Upgrading Buzz follows the same Power Level track as every brawler, and each stop opens one piece of his kit. The totals come to 3,740 Power Points and 7,765 coins for the level-ups alone, with health rising from 5,000 at Level 1 to 10,000 at Level 11.
| Power Level | What Opens | Cost Note |
|---|---|---|
| 7 | Gadget slot (Reserve Buoy or X-Ray-Shades) | About 1,000 coins per gadget |
| 8 | First gear slot | Gears from 1,000 coins (Super Rare) |
| 9 | Star Power slot (Eyes Sharp or Tougher Torpedo) | About 2,000 coins |
| 10 | Second gear slot | Gears from 1,000 coins (Super Rare) |
| 11 | Hypercharge (Buzzwatch) | Check the in-game price |
Because Reserve Buoy and Eyes Sharp make up the default build, Power Level 9 is the first stop that completes it, and Damage and Shield follow at Power Level 10. Figures come from the Brawl Stars wiki Power Points page and from TimeSaver’s gears guide, which quotes Supercell’s support page for the gear slot levels.
What Game Modes Suit Buzz Best?

Buzz thrives in modes and maps that let him close the distance fast. In Solo Showdown, the May 2026 data recorded a 45.4% win rate (against 43.1% in the tier table above, so call it the mid-40s), with Feast or Famine being his best map at a 71.6% win rate. Duo Showdown bumped him to 76.6% in that data, making it his strongest mode in the game at the time.
In Brawl Ball, he sat at a 45.2% win rate, earning a 4/5 suitability rating on maps with bushes and tight corridors where his Super arc connects reliably. He’s also a legitimate Heist pick, since he can close on the enemy safe, stun defenders, and his fast reload keeps damage flowing.
Velocirapids and Trophy Thieves rounded out his best maps in that data, where he consistently posted above-average win rates. Avoid open-lane arena layouts unless running Eyes Sharp. If a mode itself is unfamiliar, the Brawl Stars game modes explained guide covers every objective.
A fresh check of Noff’s 30-day window on October 1, 2026 tells a different story for several modes: Showdown 34.9%, Duo Showdown 59.5%, Trio Showdown 77%, Gem Grab 47.5%, Heist 47.7%, and Brawl Ball 23.3%. The next section explains why those numbers should not be treated as settled.
How to Push Buzz to 700 Trophies
Lock in on Buzz exclusively, because switching characters mid-push kills momentum. Drill your super cycling in training grounds until torpedo throws become automatic. Wait for maps favoring close-range battle. Respect the rotation, skip unfavorable matchups, and stay patient.
At lower trophy ranges, wins generally reward generously while losses cost less than they do higher up, giving you a natural safety net to exploit as you climb; check the Trophy Road table in the game for the exact numbers at your range.
Buzz Skins and Customization
Buzz has received several skins since his Supercell introduction, with his lifeguard water park theme running through his base design and voice lines. The Brawl Stars Wiki lists 16 Buzz skins as of October 1, 2026, and they stray well beyond the lifeguard look: Kaiju is free after reaching 750 trophies (or 29 gems).
Director, Filmmaker, Bye Bye, Buzzette and several others cost 149 gems, the Godzilla variants run 499 gems, Born Bad was a Brawl Pass exclusive, and the Fenrir line came from Brawl Pass Season 25. Check the current Supercell update notes for any new Buzz skin releases tied to seasonal events, as limited-run character skins rotate frequently and can offer unique voice lines not available in standard builds.
How to Counter Buzz
When playing against Buzz in battle, the strategy is to deny him the close-distance engagements his kit requires. Long-range characters like Piper and Crow are the logical counters, since his Buzz Off only reaches 2.67 tiles and they can punish him before he closes the distance and activates his super charging area.
Keep in mind that his movement speed is a Fast 770 and Torpedo Throw reaches 10 tiles, so range alone will not save you in the open. Brawlers with knockback abilities should also help by interrupting his torpedo throw arc and disrupting his super charge progression.
Avoid grouping with teammates in an open arena when Buzz has Hypercharge active, because his stun chains become very hard to escape once the super charge resets off a wall hit. These matchups are our reading of his kit, not published matchup data.
Buzz in Showdown: Solo, Duo and Trio Strategy
Showdown is where Buzz’s numbers hold up best. Noff’s October 1, 2026 table ranks Showdown, Trio Showdown and Duo Showdown as his three best modes, with scores of 77.3, 76.8 and 70.9, and win rates of 34.9%, 77% and 59.5%.
In free-for-all play, the pattern is simple: collect power cubes early, stay near walls so Torpedo Throw always has a landing point, and use X-Ray-Shades when a bush cluster blocks your route. The best map entries on Noff are Cavern Churn at 51.6% and Double Trouble at 64% in Showdown, though both come from limited samples.
In Duo and Trio Showdown, treat your stun as a shared tool. A Torpedo Throw that lands on a target lets a partner finish the fight, and the long minimum stun from Tougher Torpedo is more valuable when someone is there to use it. If your partner is a frontliner such as Frank, you can dive in behind them rather than ahead of them.
Which Brawlers Pair Well With Buzz?
Buzz works best next to brawlers who can follow up on his stun, protect his dive or speed up his approach. The picks below are grouped by what they add to his short-range, stun-first kit.
Best Buzz Teammates
Buzz’s kit thrives on coordinated follow-up damage after his stun locks opponents in place. The right teammates turn his stuns into guaranteed eliminations and extend his super charge uptime.
- Finx: His Time Warp Super slows enemy projectiles and speeds up your team’s, letting Buzz lock down targets while your team shreds them across the arena.
- Jae-Yong: His Work and Party modes either speed up teammates or heal them, which can extend aggressive torpedo throw plays considerably.
- High-Tier Frontliners (Lumi, Carl, Frank): They absorb frontline pressure, draw fire, and protect Buzz’s flanks, creating good conditions for his super charging area to activate consistently.
Strong team combinations can make Buzz far more effective in Duo Showdown, because a reliable partner turns each stun into a finished fight and keeps his strategy sustainable across multiple rounds.
Synergies To Exploit
Pair Buzz with Bo to exploit zone control while Bo’s mines protect your positioning. Gene‘s pulls disrupt opponents directly into Buzz’s super charging area, amplifying your crowd control impact. Max‘s speed boost lets Buzz reposition faster after diving, making him far harder to punish.
Sandy‘s invisibility creates surprise flank opportunities, letting Buzz close the distance before opponents react. For damage amplification, wall-breaking support from Brock increases his super pop-off potential in tighter arena spaces, and stacking a damage boost further strengthens Buzz’s burst threat per engagement.
Buzz Win Rates and What They Mean
Buzz’s win rate changes a lot depending on the player pool and the time window. Top 200 players recorded 43.35% in May 2026, while a 30-day check across all players on October 1, 2026 showed 34.4% at a 1.1% pick rate. Because those samples differ, no single number should be treated as his true win rate.
Showdown modes consistently lead for him. Trio Showdown sits near 77% and Duo Showdown near 59.5%, and 3v3 modes trail well behind: Brawl Ball 23.3%, Wipeout 21.4%, Knockout 31.1% and Hot Zone 33.3%. Single-map results, such as a 100% win rate on one map, usually come from small samples and should not drive your build.
That pattern fits his kit: five short-range sound waves, a Super that reaches 10 tiles, and Super charge that comes from staying close to enemies. It suits free-for-all modes, where Torpedo Throw can start or end a chase, better than team modes, where staying close to enemies means facing their whole team.
Frequently Asked Questions
Is Buzz Good in Brawl Stars Right Now?
Buzz is a niche pick rather than a top-tier one. Noff’s 30-day window on October 1, 2026 shows a 34.4% win rate at a 1.1% pick rate, with his best results in Showdown modes and his weakest in Brawl Ball and Wipeout. Supercell did raise his Super charge rate and Hypercharge charge rate on June 30, 2026, so he is better than he was, but he is not a safe pick in every mode.
Which Buzz Star Power and Gadget Are Better?
Most players run Eyes Sharp (74% of builds) with Reserve Buoy (71%), according to Noff on October 1, 2026. Tougher Torpedo adds 0.5 seconds to his minimum stun, and X-Ray-Shades is the swap for bush-heavy maps.
Who Voices Buzz in Brawl Stars?
Brawl Time Ninja credits Joshua Gordy as the voice actor for Buzz, the Velocirapids water park lifeguard.
What Rarity and Class Is Buzz in Brawl Stars?
Buzz is a Mythic brawler in the Assassin class, with 5,000 health at Level 1 and a Fast movement speed of 770.
What Level Does Buzz Need to Unlock His Gadgets?
You’ll need Power Level 7 to open Buzz’s gadget slot, and each gadget typically costs 1,000 coins. Reserve Buoy and X-Ray-Shades are both gadgets, and there is no level 13 because the maximum Power Level is 11.
How Many Power Points Are Needed to Max Out Buzz Fully?
You’ll need 3,740 Power Points to fully max out Buzz’s power levels, taking him from Power 1 to Power 11, plus 7,765 coins for the level-ups themselves, and each level adds a 10% boost to health and damage. Power Points come from Trophy Road, Starr Drops, the Brawl Pass, and the Shop. Once you reach the gear slots, unlock gears in order: Damage, Shield, then situational alternatives.
Can Buzz Be Unlocked for Free Through Any In-Game Challenge?
No 2026 challenge or event we could find offers Buzz as a free unlock. The free-unlock event for Sirius, which asked players to win with all 99 earlier Brawlers, ended on March 5, 2026. Check the current event rotation and Supercell announcements for any seasonal update that adds free character unlock opportunities.
Does Buzz Work Well for Farming Mastery Points Efficiently?
Buzz can’t help you farm Mastery points because Supercell removed the Mastery system on June 24, 2025. It’s been replaced by the Records system, so focus your strategy on that progression path instead of the old mastery loop.
What Account Level Rewards Can You Earn While Playing Buzz?
Playing Buzz doesn’t grant unique Account Level Rewards. You’ll earn the same XP-based rewards as any other character, including profile badges that become available as your overall Account Level increases through battle matches.
