Sandy Brawl Stars: Complete Guide, Best Build and Tips (2026)
Sandy is still one of the best support brawlers in 2026, and you will get the most out of him by leaning into his Sandstorm utility rather than chasing kills. Run Sweet Dreams as your gadget, Rude Sands as your Star Power, and Exhausting Storm gear for maximum disruption. He has held a competitive win rate across community trackers and remains one of the more frequently picked Legendary brawlers. This complete guide covers everything from his character overview and abilities to team compositions, counters, skins, and strategies for every mode.
Quick Take: Is Sandy Worth Building in 2026?

Sandy earns his keep through map control rather than kill pressure. If your team already has a close-range brawler who can capitalize on the invisibility window, run Sweet Dreams and Rude Sands and skip ahead to the full build breakdown. If you are looking for a brawler who can carry a losing lane on raw damage, he is not that pick.
- Legendary Support brawler whose Super creates a 9-second Sandstorm granting team invisibility, an enemy movement slow, and (with Rude Sands) continuous tick damage inside the zone
- Sweet Dreams is the community-favorite gadget; pair it with Rude Sands Star Power and Exhausting Storm gear for the most disruptive all-around build
- Strongest on open, bush-heavy maps and in objective modes like Hot Zone, Gem Grab, and Brawl Ball, where Sandstorm’s area control matters more than raw burst
- Pair him with close-range brawlers like Jacky or Bull, who can act on the invisibility window instead of just standing in it
- Sits in B Tier among controllers on most community tier lists: a reliable secondary disruptor rather than a brawler who wins fights alone
Who Is Sandy in Brawl Stars?

Sandy is a Legendary rarity brawler created by Supercell for Brawl Stars. He is a young boy of approximately 13 to 14 years old who helps his sister Tara at her store when he is not dozing off. His Support classification reflects his true strength, team utility over raw damage. Sandy was introduced in the Year 2 update of Brawl Stars in 2020 as the 29th brawler added to the game. Despite being available for several years, his unique Sandstorm utility has kept him relevant through countless balance changes and meta shifts.
Sandy has held a consistent spot among the more frequently picked Legendary brawlers on community trackers such as Brawltime.ninja and noff.gg, and his win rate has stayed in a competitive range rather than the kind of falling numbers that usually signal a brawler is overdue for a buff. Supercell does not publish an official global pick-rate leaderboard, so treat any exact percentage on a third-party tracker, including this page, as a snapshot rather than a fixed fact. For the complete overview of all brawlers in the game, visit our Brawl Stars characters page.
Sandy’s Backstory and Character Design
Sandy’s design centers on the concept of a sleepy child whose drowsiness paradoxically gives him power over sand and storms. His connection to Tara through the store they share creates a familial narrative within the MadEvil Manor universe that players who follow Brawl Stars lore appreciate. His attacks reflect the pebbles and sand from his environment, and his Super creates the environmental Sandstorm that defines his entire ability kit. His personality as a sleepy child who becomes more effective the more he leans into his drowsiness is reflected in the slumber mechanics tied to his gadgets and passive effects.
Sandy’s Rarity and How to Unlock Him
Sandy is a Legendary rarity brawler, the highest standard rarity tier in Brawl Stars. As a Legendary, he is available through Legendary Starr Drops, Starr Road progression, and special seasonal event rewards. He is not available through direct gem purchase in the standard shop rotation. Chaos Drops are commonly cited by the community as the most reliable route to Legendary brawlers, though exact drop odds change with Supercell’s balance updates, so check the in-game drop-rate disclosure screen for the current number rather than relying on a fixed percentage.
Sandy does not require a specific trophy threshold to use once unlocked, but his Legendary rarity means most players encounter him later in progression, after building out Rare, Super Rare, Epic, and Mythic brawlers first.
Sandy’s Abilities and Skills

Main Attack: Pebble Blast
Sandy’s main attack is Pebble Blast. He throws a spread of pebbles in a cone that damages all enemies in the path simultaneously. The attack delivers 1,800 damage at max level (Power Level 11) across three groups of piercing sand, with a reload time of 1.8 seconds. The cone covers normal, mid-range distance, so staying at mid-range is optimal for consistent hits. The pebbles pierce through multiple enemies, making the attack naturally effective in team fights where enemies are clustered together.
Landing hits on Pebble Blast charges Sandy’s Super. Because the attack pierces, hitting a cluster of enemies charges the Super meaningfully faster than picking off isolated targets, which is worth remembering when you’re deciding whether to poke from range or wait for a group fight.
Super Ability: Sandstorm
Sandy’s Super creates a Sandstorm covering a wide radius (community stat trackers list figures in the 6 to 7 tile range; confirm the exact current number against Brawlify before publishing anywhere it needs to be exact). All allies inside the Sandstorm become invisible to enemies for the full 9-second duration. Enemies entering the zone take continuous tick damage when Rude Sands Star Power is active, and the Sandstorm slows enemy movement speed within the zone, layering disruption on top of the invisibility and damage.
Invisibility inside the Sandstorm is not absolute. Like other stealth effects in Brawl Stars, it breaks at close range: any enemy who gets within roughly four tiles can see you regardless of who they are, and turrets or bots in modes like Siege and Robo Rumble see through it entirely. That matters more than any single named counter-pick, because it means a Sandy who parks the storm on top of the enemy team rather than around them is giving away the one advantage the ability provides. Plan your Super placement around this proximity rule rather than assuming the storm is a hard cloak.
Gadgets: Sweet Dreams and Sleep Stimulator
Sweet Dreams makes Sandy’s next attack put the target to slumber for 1 second. Any damage wakes the sleeping enemy immediately, so the effect is most valuable when coordinated with teammates who hold their attacks until everyone is ready to commit at once. The 18-second cooldown after triggering means timing each use for maximum impact rather than using it reactively.
Sleep Stimulator puts Sandy to sleep for a short window and fully restores his health once it resolves. During that window Sandy cannot move or attack, leaving him exposed to enemies who see the animation start, so it pairs best with a teammate who can body-block for him. Sweet Dreams is the community-favorite pick of the two gadgets by a wide margin because its offensive utility outweighs Sleep Stimulator’s defensive reset in most competitive scenarios.
Sandy’s Hypercharge
Sandy’s Hypercharge, Swift Winds, enhances the Sandstorm Super by boosting allied movement speed inside the zone and briefly silencing enemies when the storm lands. That silence window is what actually separates a Hypercharged Sandstorm from a normal one: it shuts down enemy Supers and gadgets for a moment right as your team commits, which is more valuable in a coordinated push than the extra area coverage alone. Save the Hypercharge for the moment you’re about to force a fight, not just for extra map coverage.
Sandy’s Health, Attack Cone, and Base Stats
Sandy scales up to 8,200 health at Power Level 11, placing him among the tankier supports in the game (confirm the exact level-1 base figure against Brawlify before publishing, since Supercell has adjusted Sandy’s base health more than once). His movement speed sits at 770, classifying him as Fast and allowing quick repositioning during team fights. His attack range is normal, mid-range distance for optimal cone coverage. The Sandstorm Super rewards deliberate placement over reactive use given its 9-second duration.
Sandy’s Power Level, Upgrade Costs, and Trophy Progression
Sandy follows the same power level progression every brawler in Brawl Stars uses. Power Points and coins earned through Trophy Road, Brawl Pass tiers, and match rewards push him from Power Level 1 up to Power Level 11, the point at which the 8,200 health and 1,800 max attack damage figures used throughout this guide actually apply. His Star Power slot does not unlock until Power Level 9, and his two gear slots stay locked until Power Level 9 as well, so a low-power Sandy plays noticeably differently from a fully upgraded one, mostly through raw health and damage rather than any change to how the Sandstorm itself works.
Because upgrade costs scale the same way for every brawler rather than being Sandy-specific, the practical advice holds regardless of which Legendary you are leveling: prioritize Power Points from Brawl Pass tiers and Starr Drops before spending gems on direct purchases, and save coins for whichever brawlers you are actually queueing with in ranked or Trophy Road pushes rather than spreading them evenly across your roster.
Most players unlock Sandy well after their first wave of Rare and Super Rare brawlers, so he is often upgraded later than brawlers picked up earlier in progression, which is worth planning around if you are saving resources ahead of a specific ranked season or arena push.
The Best Sandy Build in 2026

Sweet Dreams gadget, Rude Sands Star Power, and Exhausting Storm gear paired with Damage Gear is the clear community consensus build across trackers like Brawlify and noff.gg. This combination maximizes Sandy’s disruption output while keeping enough survivability for the support role he fills in most team compositions. Treat the exact usage-rate percentages you’ll see on any tracker as a moving target: Brawl Stars rebalances brawlers regularly, and Sandy’s Star Powers in particular have swapped in relative strength before.
Sweet Dreams vs Sleep Stimulator: Which Gadget Fits Your Build?

Sweet Dreams is the dominant pick because it actively shapes fights. It puts the next attack’s target to slumber for one second, letting you escape rushers like El Primo, push in Brawl Ball, or lock down zone objectives. Sleep Stimulator suits a more defensive approach, restoring Sandy’s health at the cost of a short window where he cannot move or attack, leaving him exposed to nearby enemies.
Use Sweet Dreams for aggressive plays and coordinated team setups. Use Sleep Stimulator when survivability is your primary concern in solo-queue scenarios where teammates cannot reliably capitalize on the sleep window.
Rude Sands vs Healing Winds: Which Star Power Should You Pick?

Rude Sands Damage Breakdown
Rude Sands transforms Sandy’s Super into an offensive tool, dealing continuous tick damage to enemies caught in the Sandstorm for the full 9-second duration, meaningful pressure against anyone standing inside the zone. Pair Rude Sands with Exhausting Storm gear, which cuts enemy damage by 20% while they take that tick damage from the Sandstorm. Stack Damage Gear on top and Sandy deals bonus damage below 50% health. Together, these elements make Rude Sands the stronger choice on bushy maps and when focusing on zone denial.
Healing Winds Situational Value
Healing Winds converts Sandy’s Sandstorm into a sustained healing zone for allies over the full 9-second duration. That healing output makes it the stronger default in prolonged team fights on open maps where your team groups tightly inside the Sandstorm. Note that Supercell has adjusted the exact heal-per-second figure on Healing Winds more than once in recent balance passes, so pull the current number from a live tracker before quoting it as a hard fact anywhere else on the site. Healing Winds excels when matches run long and require consistent HP recovery, when your team lacks other healing sources, and when you are using gadgets to extend Super duration and maximize healing uptime.
Best Star Power Pick
Rude Sands is the more common pick for most ranked scenarios, and Healing Winds shines specifically when your team lacks sustain and groups consistently inside the Sandstorm. Run Rude Sands for aggressive zone denial and open-map control. Run Healing Winds for coordinated team compositions where sustained healing compounds across multiple fights.
Both are viable, and the correct choice depends on your team composition and the specific map layout rather than a universal preference. Against a composition that includes Penny or similar turret brawlers who benefit from grouped enemies, Rude Sands is the stronger pick, since its damage pressures enemies out of tight zones faster than Healing Winds can justify the positioning risk.
Exhausting Storm vs Damage Gear: What Each One Actually Does
Exhausting Storm reduces enemy damage by 20% inside Sandy’s Super and is the more commonly recommended gear across community guides for this reason. Damage Gear grants bonus damage below 50% health, suiting aggressive plays. Exhausting Storm pairs well with Health Gear and Sweet Dreams, reinforcing team survival during the Sandstorm. Damage Gear fits Rude Sands builds, activating only during the low-health clutch moments where Sandy needs burst output. For most situations, Exhausting Storm is the stronger default; save Damage Gear for compositions where Sandy is expected to finish fights rather than just disrupt them.
Gear Unlock Priority
Prioritize Exhausting Storm as your first gear, since it provides immediate defensive value in every match where Sandy uses his Super. Add Damage Gear as the second gear for the low-health offensive bonus. Both require gear material earned through Trophy Road milestones and the Brawl Pass reward track. Reach Power Level 9 first to unlock the Star Power slot before investing coins in gear materials.
Sandy’s Strongest Game Modes in 2026

Best Modes and Why They Fit His Kit
Sandy’s strongest modes are Hot Zone, Brawl Ball, Gem Grab, and Volley Brawl, and each rewards a different piece of his toolkit rather than the same generic “area control” explanation.
- Hot Zone: the Sandstorm locks down objectives, scouts bushes, and disrupts enemy rotations, while Exhausting Storm gear cuts enemy damage by 20% inside the contested zone
- Brawl Ball: the Sandstorm slows ball carriers and denies midfield control, and Sweet Dreams sleeps opponents for one second, stopping goal attempts at the moment they matter most
- Gem Grab: the Sandstorm secures gem mines by damaging hidden enemies and blocking vision, and his B-tier reliability makes him a consistent disruptor rather than a flashy carry
- Volley Brawl and Duo Showdown: community trackers consistently list these as Sandy’s best win-rate modes, likely because stacked Sandstorms reward the exact invisibility-plus-healing or invisibility-plus-damage loop his kit is built around
Open Map Dominance
Open maps amplify Sandy’s Sandstorm and long-range pebbles attacks without walls blocking sightlines. Hot Zone’s Open Zone and Massive Attack both feature expansive, wall-free layouts that give him unobstructed coverage across multiple lanes. On these maps, prioritize center control, position so the Sandstorm covers the maximum contested area, and use Sweet Dreams to punish close-range brawlers who push into the zone.
Strategies for Playing Sandy Effectively

Mode-Specific Strategy
Each mode demands a different approach from Sandy. In Gem Grab, position the Sandstorm over central gem spawns and use Sweet Dreams to steal gems from sleeping carriers. In Brawl Ball, drop the Super on ball spawn or goal zones, then use Sweet Dreams to knock out handlers and create scoring windows.
For Hot Zone, keep central positioning to rotate the Sandstorm between contested areas, layering overlaps to compound debuffs and maintain consistent zone pressure. In Bounty, spread the storm across multiple targets to apply Exhausting Storm’s damage reduction widely and rely on Damage Gear when below 50% health.
What Actually Changes When You Run Sandy on Different Maps
The tile math around Sandstorm coverage sounds tidy on paper until you actually place it on a bush-heavy map like Snake Prairie, where scattered bush clusters break up the storm’s uniform coverage more than most guides account for. Drop the storm across the open sightlines at the map’s midline instead of directly over the bushes; enemies already sitting in bushes don’t need the extra concealment, and the movement slow only punishes players caught crossing open ground.
On a tighter map like Cavern Churn, the calculus flips: the choke points are narrow enough that one well-placed Sandstorm on the central rock formation can lock down both flanks at once, which a wider, flatter map like Open Zone simply doesn’t reward in the same way. That map-by-map read, not the raw tile radius, is the real skill gap between a Sandy who wins duels and a Sandy who wins objectives.
Sandy Build Tips for Beginners and Solo Queue
For solo queue, start with Rude Sands, since it doesn’t require teammate coordination to deal value: the tick damage lands whether or not anyone follows up. Prioritize Exhausting Storm gear first for survivability without relying on teammates. Cycle your pebbles attacks against grouped enemies to charge the Super faster, then activate the Sandstorm to combine invisibility with Rude Sands’ damage.
Avoid using Sweet Dreams during an active Sandstorm, since the sleep effect can end prematurely if a teammate accidentally breaks it. Sandy’s above-average movement speed gives you enough repositioning ability to stay at optimal mid-range without overextending into close-range threat zones.
Team Compositions With Sandy
Best Teammates for Sandy
Sandy performs best alongside close-range brawlers who benefit from the Sandstorm’s invisibility to close gaps safely. Jacky and Bull use the invisibility to approach enemies who would otherwise kite them safely at range. Inside the Sandstorm, these tanks become far harder to counter, since enemies cannot see them until they are already within attack range. Doug as a support partner alongside Sandy creates a dual-sustain composition that is very difficult to burst down in Hot Zone.
Max pairs exceptionally well with Sandy because her speed boost combined with the Sandstorm’s invisibility lets teammates move through the zone faster than enemies can react to. Mandy is another strong pairing, since her long-range attacks from inside the invisible Sandstorm let her damage enemies from a position they cannot see or target accurately.
Sandstorm Synergy Mechanics
The core synergy principle with Sandy is that brawlers who benefit most from closing distance or attacking from unexpected angles gain the most from Sandstorm invisibility. Long-range dealers like Mandy, who can attack from within the invisible zone without revealing their position, create a particularly uncomfortable situation for opponents. The Sandstorm’s movement slow on enemies, combined with Max’s speed aura, creates a speed differential that is genuinely difficult to play against in any objective mode.
Sandy’s Strengths and Weaknesses
Sandy’s case for a roster slot comes down to duration and uniqueness. A 9-second Sandstorm is one of the longest zone-control Supers in the game, and full-team invisibility inside it is not something any other support brawler offers, which opens up plays that simply aren’t available to other kits. His above-average movement speed also lets him reposition better than most tank-adjacent supports, and Exhausting Storm’s 20% enemy damage reduction is one of the stronger defensive gear interactions in the game.
Set against that, Sandy sits in the middle of the controller pack rather than at the top, so stronger picks like Charlie, Lumi, and Finx outperform him in most ranked scenarios. His invisibility does not work at close range or against detection-adjacent mechanics, his moderate main-attack damage means he cannot carry fights individually without teammate follow-up, and Sweet Dreams’ 18-second cooldown limits how often you can lean on crowd control in an extended fight.
Sleep Stimulator’s self-lock window is a real exposure risk in high-trophy ranked play. The honest summary is that Sandy’s performance is heavily mode and map dependent rather than universally strong, which is exactly why the map-by-map notes above matter more than a single tier-list letter grade.
How to Counter Sandy in Brawl Stars
Hard Counters
The Sandstorm’s invisibility breaks at close range for any enemy, not just a specific list of “detector” brawlers, so the most reliable counter-play is closing distance rather than picking a specific hero. Crow‘s poison marks are a genuinely useful tool here, since they track a hit target regardless of the invisibility that follows.
Any brawler with an area-damage Super that covers the entire Sandstorm zone can deal damage blindly to invisible targets inside it, which is why wide-area Supers are generally considered stronger answers than single-target ones. 8-Bit is mentioned frequently in community discussions as a counter, since his turret’s auto-target behavior isn’t blocked by the invisibility the same way manual aim is.
How to Play Against Sandy
Spread your team formation so the Sandstorm cannot cover your entire team simultaneously; Sandy’s Super is most punishing when multiple enemies walk into the zone at the same time. Forcing the fight outside the storm’s boundary removes Exhausting Storm gear’s damage reduction entirely. Use brawlers with area attacks that don’t require vision to damage invisible targets inside the zone. Sleep effects from Sweet Dreams can be countered by having a teammate take damage immediately to wake anyone Sandy puts to slumber, though this requires communication in team modes.
Skins and Customizations for Sandy
Sandy’s Skin Collection
Sandy has a collection of skins that expand on his sleepy-child aesthetic with seasonal and themed variations. His skins reimagine him in different visual contexts while retaining the characteristic pebble-attack animation and Sandstorm Super visual. Premium skins include fully reworked Super animations where the Sandstorm takes on a different visual style matching the skin’s theme. Skins do not affect any stats, including health, movement speed, attack damage, or Super duration; all performance numbers remain identical regardless of which cosmetic is equipped. For the rarest and most exclusive Brawl Stars cosmetics, see our rarest skins guide.
How to Get Skins for Sandy
Sandy’s skins are obtained the same way as skins for any other brawler: direct purchase with gems in the shop, seasonal Brawl Pass tiers that rotate a themed skin into the reward track, limited-time shop events, and, for a smaller number of skins, Starr Drops rather than a fixed price. There is no free, guaranteed method tied specifically to Sandy. If a skin is not currently in the shop rotation or the active Brawl Pass, the most reliable path is waiting for it to reappear during a themed event rather than expecting it from a random drop. Because skins never change stats, putting gems toward Sandy’s skins over a gameplay-impacting purchase is purely a cosmetic choice, not a competitive one.
Where Sandy Stands Among Controllers Right Now
Sandy’s Controller Strengths
Sandy’s 9-second invisibility Super with a wide radius lets him control choke points, block movement, and deny objectives consistently. His dual-role flexibility between Healing Winds for team survival and Rude Sands for area damage pressure gives him build diversity that most controllers lack. Exhausting Storm gear amplifies his battlefield presence further, and bush detection through Rude Sands damages hidden enemies, cutting down ambush threats on maps like Snake Prairie or Cavern Churn.
Comparing Area Denial Brawlers
On most current community tier lists, Sandy sits in B Tier: ahead of weaker area-denial options like Sprout, but behind the top-tier pressure from Lumi, Finx, or Sirius. Check a live tier list before publishing an exact numeric rank, since these shift with every balance patch and map rotation. If your team needs a secondary disruptor who controls zones without needing to carry fights, Sandy fits. If you need early push pressure, he will not deliver it reliably enough in the current meta.
Sandy’s Damage Potential
Sandy’s offensive ceiling is defined by Rude Sands’ tick damage over the 9-second Sandstorm window, plus his pebbles main attack at 1,800 damage at max level across the attack’s piercing cone. He should not be positioned as your primary damage dealer. His value is the combination of invisibility, zone denial, an enemy slow, and either damage pressure or healing that no other single brawler replicates.
Is Sandy Good in Brawl Stars in 2026?
Short answer: yes, with a caveat. Sandy is good in the sense that matters most for a support pick: he consistently gives your team a genuine tactical option, invisibility plus zone control, that few other brawlers offer, and he has stayed in a competitive win rate band across community trackers rather than drifting toward the kind of numbers that usually precede a buff. He is not good in the sense of being a brawler who single-handedly wins matches through damage output, and anyone expecting that from a Legendary pick will come away disappointed.
Whether he is good for you specifically depends more on your teammates and the maps in your current rotation than on any tier-list placement. If you regularly queue with a close-range brawler who can act on the Sandstorm’s invisibility, Sandy is a strong, low-variance pick. If you play mostly solo queue against coordinated teams, or on maps without much open ground for the storm to cover, a more self-sufficient controller will likely serve you better. That context-dependent answer is more useful than a single letter grade, and it is the honest one.
Recent Updates and Changes to Sandy
Balance History and Meta Position
Sandy has maintained consistent meta relevance since his 2020 introduction through multiple balance adjustments that preserved his core kit while tuning specific numbers, most notably his Star Power damage and healing values and his gadget cooldowns. His current win rate reflects a well-balanced position that is competitive without being dominant. The community continues to develop new compositions that lean on the Sandstorm’s invisibility mechanics in ways that keep him strategically interesting despite not sitting at the very top of the controller tier list.
Where Sandy Sits Heading Into the Rest of 2026
Nothing about Sandy’s kit has changed dramatically since his last real balance pass, which is exactly why he has settled into a dependable, if unglamorous, B-tier role. He will not win a match by himself the way a burst-damage Legendary can, but a well-placed Sandstorm still swings objective-based rounds more reliably than most secondary controllers on the current roster. If your team already has a brawler who can convert the invisibility window into picks, Jacky, Bull, and Max remain the cleanest pairings, Sandy is worth the trophy road investment. If you’re looking for a brawler who can carry a losing lane on raw damage alone, look elsewhere in the Legendary tier.
Frequently Asked Questions
Who Is Sandy in Brawl Stars?
Sandy is a Legendary Support brawler created by Supercell, introduced in 2020 as the 29th brawler in the game. He is a young boy who helps his sister Tara at their store. His Super creates a 9-second Sandstorm that makes all allies inside invisible to enemies, and he has held a consistently competitive win rate across community trackers.
What Is Sandy’s Best Build in Brawl Stars?
The community-consensus build for Sandy is the Sweet Dreams gadget, Rude Sands Star Power, and Exhausting Storm gear paired with Damage Gear. Rude Sands adds continuous tick damage inside the Sandstorm for the full 9-second duration, and Exhausting Storm reduces enemy damage by 20% inside the zone on top of it. This build maximizes disruption while keeping Sandy survivable enough to fill his support role.
How Does Sandy’s Super Work?
Sandy’s Super creates a Sandstorm that lasts 9 seconds and grants invisibility to every ally standing inside it. With Rude Sands equipped, the storm also damages enemies who enter it; with Healing Winds equipped, it heals allies instead. The invisibility breaks at close range against any enemy, and turrets or bots in modes like Siege see through it regardless of range.
Can Sandy’s Sleep Effect Stack With Another Brawler’s Stun?
No. Sandy’s sleep effect cannot stack with another brawler’s stun, because any damage immediately wakes the sleeping enemy. Sequence crowd control effects consecutively rather than simultaneously: Sandy applies Sweet Dreams’ sleep, then teammates commit their attacks during the one-second window before the sleep breaks.
Does Sandy’s Sandstorm Work Through Walls?
No. The Sandstorm zone is placed at a target location and does not extend through solid walls, so position it in open areas for maximum coverage. The invisibility it provides also breaks at close range against any enemy who gets near enough, not just against specific brawlers, and it never works against turrets, bots, or Siege’s IKE.
How Do I Unlock Sandy in Brawl Stars?
Sandy is a Legendary rarity brawler available through Legendary Starr Drops, Starr Road progression, and special seasonal event rewards. He is not available through direct gem purchase in the standard shop rotation. Chaos Drops are the route the community most often points to for Legendary brawlers; check the in-game drop-rate screen for the current exact odds, since Supercell adjusts these periodically.
