Edgar Brawl Stars: Complete Guide, Best Build & Tips (2026)
Quick answer: Edgar is an Epic Brawler in Brawl Stars, classified as an Assassin. His main attack, Fight Club, throws two quick punches that heal him for 35% of the damage he deals per hit. His Super, Vault, propels him over obstacles and grants him a speed boost upon landing. His unique passive Trait automatically charges both his Super and Hypercharge over time. His best build runs the Let’s Fly gadget with the Hard Landing star power.
Who Is Edgar in Brawl Stars?

Edgar is an Epic Brawler created by Supercell for their multiplayer mobile arena game Brawl Stars. He is classified as an Assassin, built around getting into close range, landing fast hits, and getting out before opponents can respond. His visual identity leans into darkness and attitude. The scarf, the gloomy expression, and the hooded silhouette signal a brawler designed to feel like a nobody who hits harder than anyone expects.
Edgar joined the roster during the Brawlidays 2020 event, arriving as a free unlock from December 19, 2020 to January 7, 2021 as the 43rd Brawler added to the game, a release date corroborated across multiple community wikis and outlets covering that update. See Brawl Stars’ full release history for how he fits into the roster’s timeline.
What separates Edgar from other close-range Brawlers is his passive Trait. While most Brawlers need to land hits or take damage to charge their Super, Edgar charges his Super and Hypercharge over time automatically. This means Edgar always has a Super available at some phase of the match regardless of how the fight is going, making him far more consistent as an entry-fragger than his stats alone suggest.
His soul as a character is built around aggression and unpredictability. He rewards players who understand when to dive, when to use the Super jump to escape, and when to let the passive Trait finish charging rather than forcing an early engage. Browse the full Brawl Stars characters guide to see where Edgar sits in the wider roster.
Edgar’s Base Stats (Max Power Level)
| Stat | Value |
|---|---|
| Rarity | Epic |
| Class | Assassin |
| Health (HP at max power, Level 11) | 7,400 HP |
| Fight Club damage per activation | 1,080 total (two punches, ~540 each) |
| Attacks per activation | 2 punches |
| Self-healing per punch | 35% of damage dealt is returned as healing |
| Super: Vault | Jump over obstacles, speed boost on landing |
| Super charge method | Passive Trait charges over time |
| Hypercharge charge method | Also charges passively over time (Hypercharge: Outburst) |
| Movement speed | 820, classified Very Fast |
| Attack range | Short (close range melee) |
Stats above are sourced from Brawlify and noff.gg at max Power Level (Level 11) and reflect the current build as of this update. Supercell adjusts brawler numbers with nearly every seasonal patch, so treat these as a snapshot rather than a permanent figure, and check the in-game stats screen if you are min-maxing a competitive build.
His HP is moderate rather than high, which makes him different from tanks who dive into the same close-range position. Edgar relies on speed, the healing from Fight Club, and the escape option from Vault to stay alive rather than on raw health pool. Treat the HP number as a ceiling that gets maintained through active play, not a buffer you can drain passively.
Fight Club: Edgar’s Main Attack Explained

Fight Club is Edgar’s main attack. Each activation throws two rapid punches in quick succession. The key mechanical detail is that each punch that lands on an enemy Brawler heals Edgar for 35% of the damage dealt, per noff.gg’s current stat listing. This healing is not dramatic in isolation but adds up significantly during sustained close-range exchanges, and it stacks further if you equip the Fisticuffs star power.
How the Healing Works in Practice
The heal-per-punch mechanic means Edgar performs best when he is actively hitting a target rather than trading at range. Two punches landing on a full-health enemy heals him for roughly 378 HP (35% of the ~1,080 total damage, split across both hits); two punches whiffing into empty space does nothing. This makes his effective health pool situational. Against a single isolated target where all punches connect, Edgar sustains himself surprisingly well. In chaotic multi-Brawler fights where he is taking damage from multiple sources simultaneously, the healing cannot keep pace and he goes down quickly.
Maximizing Fight Club’s Damage
Because Fight Club is a short-range attack, closing distance before activating it is critical. Do not begin the punch animation from outside Edgar’s effective range. Close the gap first using terrain, bush cover, or Vault, then activate Fight Club at contact distance. Landing both punches on the same target every activation is the difference between Edgar winning a close fight and losing it.
The passive Trait is what actually charges Vault and Hypercharge, ticking up automatically over time rather than requiring landed hits, so there is no reliable evidence that spamming Fight Club accelerates the charge on its own. Plan around the passive timer instead of assuming aggressive punching speeds up your next Super.
Vault: How Edgar’s Super Works

Vault is Edgar’s Super ability. When activated, Edgar launches himself through the air, jumping over walls, obstacles, and any terrain in his path. On landing, he receives a speed boost that persists for several seconds. The Super does not deal direct damage on impact unless you have equipped the Hard Landing star power, but the mobility it provides is one of the most versatile in the game.
Offensive Use: Diving the Backline
The primary offensive application is jumping directly onto a priority target from beyond a wall. Throwers, sharpshooters, and healers who position behind cover to stay safe are completely exposed to Edgar’s Vault. A jump over the wall puts Edgar at contact range with a soft target before they can react, and the speed boost on landing makes it harder for them to create distance while he follows up with Fight Club punches.
Defensive Use: Escaping Danger
Vault is equally powerful as an escape tool. When Edgar is low on health and being pursued, jumping over the nearest wall puts instant terrain between him and the threat. The speed boost further extends the gap. Most opponents who were about to secure an elimination lose the chase when Edgar clears a wall and accelerates away. Saving the Super for escape rather than always using it offensively is a mark of experienced Edgar play.
The Passive Trait: Super Charges Over Time
Edgar’s defining trait is that his Super charges passively over time. This passive super charge and passive Hypercharge accumulation means that even in phases of the match where Edgar has not landed a punch, his Super will eventually be ready. The practical result is that Edgar has at least one Vault available across most matches, giving him consistent dive or escape options throughout every engagement phase.
Best Gadget for Edgar: Let’s Fly vs Hardcore

| Gadget | Effect | Best suited for |
|---|---|---|
| Let’s Fly | Edgar’s scarf grabs the closest Brawler and pulls him behind them; it can also pull him toward walls. 18-second cooldown | Guaranteed engage onto an isolated target, closing awkward gaps that Vault alone cannot cover, any mode where landing the dive matters more than survivability |
| Hardcore | Grants Edgar a shield that absorbs the next 1,850 damage, weakening over time. 17-second cooldown | Tanky team compositions, Gem Grab, situations where surviving the initial counter-engage matters more than guaranteeing the approach |
Which Gadget to Pick
Let’s Fly is the more commonly used pick, taken in roughly 55 to 60% of community-tracked builds according to noff.gg. Its scarf-grab effectively removes the guesswork from Edgar’s approach: instead of relying on Vault’s arc to land you next to a target, Let’s Fly pulls you directly onto the nearest Brawler, which is especially useful when a wall or awkward map geometry would otherwise put your Vault jump short.
Hardcore is the alternative when you expect to get focused the instant you land, since coordinated teams punish a diving Edgar hard, and the shield buys the extra second needed to start punching instead of dying on arrival. In solo queue, where dives are more often 1-on-1, Let’s Fly’s guaranteed positioning tends to create more winning opportunities.
Best Star Power for Edgar: Hard Landing vs Fisticuffs
| Star Power | Effect | Best situation |
|---|---|---|
| Hard Landing | When Edgar lands from Vault (or from the Let’s Fly gadget), he deals 743 damage to all nearby enemies, or 1,490 on a direct hit | Offensive diving, Knockout, Showdown, any mode where the landing itself needs to deal damage |
| Fisticuffs | Edgar receives 25% more healing from the damage he deals with Fight Club | Sustained fights, Brawl Ball, Gem Grab, modes with prolonged multi-Brawler engagements |
Numbers per noff.gg’s current build data. Community pick rates run close, with Hard Landing at roughly 50 to 55% and Fisticuffs at 45 to 50%, depending on the tracking source and week.
Which Star Power to Pick
Hard Landing is the more popular pick for most situations. The 743-damage burst on landing (1,490 if you land directly on a target) converts Vault from a pure mobility tool into an opening attack. Edgar jumps onto a target, deals that burst on the landing, and then follows immediately with Fight Club punches.
This two-phase entry sequence deals more total damage than Fight Club alone and often brings targets low enough to finish with one punch rotation. Fisticuffs, which boosts healing from 35% to roughly 44% of damage dealt, is useful in drawn-out fights but Edgar’s kit rewards ending fights quickly rather than sustaining through them, which is why Hard Landing edges it out for most kit matchups.
Best Gear for Edgar
Gear is the third piece of Edgar’s loadout alongside his gadget and star power, unlocked once he reaches Power Level 10. Community build data from noff.gg shows a fairly even spread across his six Super Rare gears, which itself is a signal that no single gear is a mandatory pick the way it is for some brawlers.
| Gear | Pick rate | Why players run it |
|---|---|---|
| Shield | 27% | Extra survivability on the dive, the most-picked gear overall |
| Super Charge | 26% | Speeds up the passive Vault and Hypercharge timer by 10%, per Edgar’s dedicated Epic Gear |
| Damage | 25% | Boosts Fight Club’s punch damage once Edgar drops below 50% health |
| Gadget Cooldown | 8% | Shortens the 18-second Let’s Fly cooldown for players who lean on repeat engages |
| Health | 7% | Works on Edgar the same as on any Brawler, but is one of his least-picked gears since Fisticuffs and Hard Landing already cover his survivability differently |
| Vision | 4% | Niche pick for bush-heavy maps where tracking enemy position matters more than raw stats |
Shield, Super Charge, and Damage sit close together at the top and any of the three is a reasonable default. Super Charge stands out specifically for Edgar because his whole kit revolves around the passive Trait timer; shaving 10% off that wait means more Vault and Hypercharge windows across a match.
Health gear is not a bad choice mechanically, since it works exactly the same way it does on every other Brawler, but the low pick rate reflects that Edgar’s kit already has two other tools (Fisticuffs healing and the Hardcore gadget) competing for the same survivability role. For a broader look at how gear unlocks fit into overall account progression, see this guide to ranking up faster in Brawl Stars.
Best Team Compositions with Edgar

| Composition | Best mode | Partner Brawlers |
|---|---|---|
| Dive and Heal | Duo Showdown | Doug |
| Backline Pressure | Brawl Ball | Chuck, Poco |
| Zone Control | Gem Grab | Sandy, Hank |
The Dive and Heal pairing with Doug is Edgar’s strongest Duo Showdown setup by a clear margin. Doug’s healing directly patches Edgar’s main vulnerability, which is taking too much damage in the gap between a dive and the moment his own healing-through-punching catches up. With Doug pocketing him, Edgar can dive more aggressively and more often without needing every engagement to go perfectly.
Backline Pressure works differently: instead of one dedicated healer, Edgar leans on Chuck’s mobility and Poco’s area healing to keep two frontline threats alive at once. Edgar’s job here is not to score, since he cannot carry the ball while punching, but to flank and eliminate defenders so Chuck has an open lane. Zone Control follows a similar logic in Gem Grab, where Sandy’s sandstorm covers Edgar’s approach to an isolated gem carrier while Hank anchors the frontline and absorbs attention.
Avoid running Edgar alongside other short-range Brawlers like Leon or Mortis without a dedicated support in the mix. Two dive Brawlers competing for the same targets with no healing or area control leaves the team with no fallback when a dive fails. Edgar needs at least one teammate who can heal him or control space, since he cannot heal through Fight Club if he never reaches a target.
Best Game Modes for Edgar in Brawl Stars

Community win-rate tracking tells a slightly different story than folk wisdom about Edgar’s best modes. According to noff.gg’s current battle data, Edgar’s raw win rate is actually strongest in Trio Showdown and Heist, while Showdown remains his most-played mode by far even though its win rate sits closer to the middle of the pack. The table below reflects tracked data at the time of this update; per-mode numbers move with every balance patch, so treat the ranking as directional rather than fixed.
| Game mode | Win rate | Pick rate | Read |
|---|---|---|---|
| Trio Showdown | 62.2% | 3.3% | Strongest tracked win rate; less commonly played |
| Heist | 48.5% | 3.6% | Surprisingly solid; flanking role rather than objective damage |
| Showdown | 40.8% | 13.7% | Most popular pick for Edgar by a wide margin |
| Duo Showdown | 39.5% | 4.8% | Best with a healer partner such as Doug |
| Gem Grab | 40.9% | 2.7% | Situational, needs patience to time the dive |
| Knockout | 31.1% | 3.7% | Below-average win rate despite the elimination-focused kit |
| Brawl Ball | 16.2% | 3.5% | Weakest tracked mode; map-dependent disruptor role only |
Showdown remains the mode Edgar players reach for most often, and it is easy to see why: the format rewards individual target selection over team coordination, which plays directly into his strengths, and the passive Super charge keeps Vault available throughout a long match.
The tracked win rate is more middling than the pick rate would suggest, which likely reflects Edgar’s skill ceiling: players who understand target priority and passive-charge timing tend to outperform the average, while players who dive on cooldown do not. Trio Showdown shows the best raw win rate in the current data, though it is a far less common mode for him.
Knockout is worth flagging separately because it does not test as well as the “elimination-focused kit” logic would suggest. A 31.1% win rate is below Edgar’s overall average, likely because Knockout’s no-respawn format punishes a failed dive harder than most modes do; if you overcommit and lose the exchange, there is no second chance that round.
Brawl Ball tests as his weakest mode by a wide margin in the current data, consistent with his inability to carry the ball and his heavy dependence on wall geometry to make Vault useful. Heist and Siege remain poor fits structurally since both require sustained objective damage rather than eliminations, and Edgar’s punches deal comparatively little to static structures.
Best Maps for Edgar in Brawl Stars
Map geometry matters more for Edgar than for most Brawlers, since both Vault and the Let’s Fly gadget depend on walls to make his approach work. Per noff.gg’s current tracked data, his strongest results cluster on maps with obstacles and chokepoints rather than open arenas.
| Map | Mode | Win rate |
|---|---|---|
| Seeker | Showdown | 100% |
| Photic Doom | Heist | 62.8% |
| Lotus | Showdown | 46% |
| Pound Of Mass | Wipeout | 33.3% |
Seeker’s small sample size (a very high win rate on relatively few tracked matches) means it is worth treating as a strong early signal rather than a certainty, but the underlying logic holds up: Showdown maps with scattered wall clusters give Edgar exactly what his kit wants, an approach angle to isolate one target at a time.
Photic Doom’s strong Heist result fits the same pattern from a different angle, since Edgar’s flanking role benefits from the map’s cover as he works around the edges rather than pushing the safe head-on. Open, sightline-heavy maps with few walls are the opposite case: they remove Edgar’s approach option almost entirely and are generally worth avoiding unless your team can create an opening for him first.
How to Counter Edgar in Brawl Stars

| Counter | Why it works |
|---|---|
| El Primo and Frank | High HP pools that Edgar cannot burn down before his healing is overwhelmed; their high damage per hit knocks through his healing sustain quickly, so punches against a tank are often a losing exchange |
| Shelly | Her Super at close range knocks Edgar back and deals burst damage, interrupting his punch rotation before he can heal through it |
| Willow | Her Hex Super takes full control of Edgar for 4 seconds, completely preventing him from punching or using Vault during that window |
| Long-range damage dealers (Piper, Brock) | Positioned behind walls or at maximum range, they deal heavy damage to Edgar before he can close the gap; staying outside his Vault and Let’s Fly range is the core counter-strategy against him |
Beyond picking the right counter, positioning matters just as much as brawler choice. Edgar prefers isolated targets, so a group of three Brawlers who stay together can focus him the moment he lands and eliminate him before his healing catches up. He also needs a clear path or a wall to jump over, so an open area with no nearby walls removes his dive option entirely.
Immediately after Edgar uses Vault, he has no escape tool until the passive Trait recharges it, so aggressive counter-fighting during that window forces him to survive on Fight Club healing alone, which favors higher-health Brawlers. Finally, shield-heavy or sustained-healing compositions make Edgar’s opponents tougher to kill than his punch rotation can handle, blunting his healing-based sustain from the other side.
Edgar Skins and Customization in Brawl Stars
Edgar has 19 available skins as of this update, all purely visual with no effect on stats or mechanics, according to Brawlify’s current tracking. His dark aesthetic and scarf design make him a popular character for seasonal and collaboration skin releases. A representative selection across rarity tiers:
| Skin Name | Rarity | Notes |
|---|---|---|
| Enrager (default) | Default | Available on unlock |
| Quickdraw Edgar | Super Rare | Outlaws theme |
| Orochi Edgar | Epic | Lunar New Year theme |
| Doctor Edgar | Epic | Biodome theme |
| Blackbird Edgar | Rare | Maxforce theme |
| Mecha Edgar (+ Unit-00 / Unit-01 variants) | Legendary | Droppable; the two variants require the base Mecha skin first |
| Thief Edgar | Mythic | Lantern theme, droppable |
| Dark Angel / Lightbearer / Nightbringer Edgar | Hypercharge | Angels and Demons theme, droppable, tied to owning his Hypercharge |
| Bakugo: Edgar | Mythic | My Hero Academia crossover |
Skin lineup, pricing, and rotation change with every Supercell season and event calendar, so treat the list above as a snapshot rather than a permanent catalog. To see everything currently unlockable on your own account, open Brawl Stars, navigate to Edgar in your Brawler collection, and select the Skins tab, or check Brawlify’s live Edgar page for the complete current list and gem pricing.
Edgar in Competitive Play and Trophy League

As of this update, noff.gg’s tracked battle data puts Edgar’s overall win rate at 32.4% with a 5.5% pick rate, which the site itself frames as “performing about average” over the trailing 30 days. That is a meaningfully different picture than a simple tier label suggests: Edgar is not a dominant pick by raw win rate, but his high Showdown play rate (13.7%, the highest of any mode for him) keeps him relevant because that is the format where his passive-charge kit does the most work. These figures move with every balance patch and every meta shift, so check a live tracker like noff.gg or Brawl Time Ninja before assuming the numbers above still hold.
Where Edgar Excels Competitively
In Trio Showdown specifically, Edgar’s tracked win rate (62.2%) is the strongest of any mode, even though it is far from his most-played format. In Duo Showdown with a healing partner, the longer match duration plays to his passive Trait’s strength, since the consistent Super availability translates into multiple dive opportunities that other Assassins cannot replicate without landing hits first.
Edgar in Esports and Championship Events
In Brawl Stars Championship and esports events, Edgar appears primarily as a Showdown specialist or as a Brawl Ball disruptor on specific enclosed maps. Top players typically run the Let’s Fly gadget and Hard Landing star power combination in esports contexts, prioritizing guaranteed positioning and landing burst damage over the sustained healing alternative. He is generally not a first-pick in 3v3 league formats due to his vulnerability to coordinated counter-play, but remains a strong situational pick in draft phases when maps favor his approach angles.
Recent Balance History
Rather than a generic “balance changes happen” note, here is what actually shifted in Edgar’s most recent tracked patch history, per Brawl Time Ninja’s change log: his Hypercharge damage multiplier was reduced from 40% to 33%, the Fisticuffs star power’s Buffie takedown-heal bonus was cut from 30% to 20% of max health, and the Let’s Fly gadget’s cooldown was lengthened from 14 seconds to 18 seconds.
In practice, that cooldown change is the one that actually affects how you play him: Let’s Fly used to be close to spammable, and at an 18-second cooldown it is now a resource you have to plan around rather than a tool you fire on cooldown. If you learned Edgar before that change, budget for roughly four extra seconds of downtime between grabs than you might remember. Always cross-check the official in-game update notes each season, since Supercell’s balance cadence means any of these numbers can move again.
Hypercharge: Outburst
Edgar’s Hypercharge is called Outburst. While active, it grants +15% damage, +24% speed, and +15% shield on top of his base stats, and it comes with a Buffie effect that gives his main attack two extra scarf punches at longer range, at the cost of 50% reduced damage on those extra hits, per noff.gg’s current listing. Like the Super, Outburst charges passively over time through Edgar’s Trait, so the same planning logic applies: track roughly when it will be ready and time your engage around it rather than assuming it is available on demand.
Edgar Tips and Strategies for Every Skill Level
Beginner Tips
New Edgar players get the most value from target discipline. Throwers like Willow, Barley, and Dynamike have low health and struggle in close range, making them Edgar’s easiest targets and the fastest way to heal back up. Do not chase tanks. Frank, El Primo, and similar high-HP Brawlers will outlast your punch rotation, since your healing cannot keep up with their damage output at that health level; identify a softer target and redirect instead.
- Use Vault to escape, not just attack. New Edgar players often save the Super only for dives. The escape use case is equally important. When low on health, jump over the nearest wall immediately.
- Let the passive Trait do its work. If your Super is close to charged but not quite there, stay mobile and stall for a few seconds rather than diving into a bad position. The passive will finish the charge shortly and you will enter the fight with the full combo available.
Advanced Strategies
The two-phase entry with Hard Landing is Edgar’s highest-damage opening: jump into a target, deal the Hard Landing burst on impact, then immediately activate Fight Club. That sequence deals more damage in the first two seconds than most opponents expect from Edgar and often brings them to elimination health before they can respond. In modes with elimination rounds like Knockout, track roughly when your passive Super charge will be ready at the start of each phase rather than guessing; planning your dive timing around passive charge completion gives you a reliable rhythm for when to engage.
- Time the Let’s Fly gadget around its 18-second cooldown. Since the cooldown lengthening from 14 to 18 seconds, firing it the moment it is up is no longer free. Save it for the engage that actually needs a guaranteed pull rather than using it reflexively.
- Exploit bush cover for approach. In bush-heavy maps, Edgar can walk to within a few tiles of a target before they see him, significantly reducing the distance Vault needs to cover. Moving through bushes to position before the dive turns marginal angles into reliable ones.
Other Epic Brawlers to explore
- Colette Brawl Stars: Complete Guide
- Hank Brawl Stars: Complete Guide
- Doug Brawl Stars: Complete Guide
- Chuck Brawl Stars: Complete Guide
- Leon Brawl Stars: Complete Guide
- Willow Brawl Stars: Complete Guide
Frequently Asked Questions About Edgar in Brawl Stars
Who is Edgar in Brawl Stars?
Edgar is an Epic Brawler in Brawl Stars created by Supercell. He is classified as an Assassin with a short-range punch attack called Fight Club that heals him for 35% of the damage he deals per hit, and a Super called Vault that jumps him over obstacles and provides a speed boost on landing. His unique passive Trait charges his Super and Hypercharge over time without needing to hit enemies, making him one of the most consistent dive Brawlers in the game.
Is Edgar good in Brawl Stars right now?
He is roughly average rather than dominant. Tracked battle data from noff.gg puts his overall win rate at 32.4% with a 5.5% pick rate, which the tracker itself frames as performing about average over the trailing 30 days. He is stronger than that headline number suggests in specific spots, particularly Trio Showdown and Heist, and his Showdown pick rate remains the highest of any mode for him. He rewards players who master passive-charge timing and target selection more than he rewards raw mechanical skill, so his real-world performance varies a lot by player.
How does Edgar’s Super work?
Edgar’s Super, Vault, launches him through the air over any obstacle in his path, including walls, bushes, and terrain. On landing he receives a speed boost that persists for several seconds. The Super does not deal direct damage on impact unless the Hard Landing star power is equipped, which adds a 743-damage area burst on touchdown or 1,490 on a direct hit. The Super also charges passively through Edgar’s Trait, meaning it will be ready at regular intervals even without hitting enemies.
What is the best gadget for Edgar?
Let’s Fly is Edgar’s more commonly used gadget, picked in roughly 55 to 60% of tracked community builds. His scarf grabs the closest Brawler and pulls him behind them, guaranteeing an approach that Vault’s arc alone might not cover, on an 18-second cooldown. Hardcore, his second gadget, grants a shield absorbing 1,850 damage and is the alternative for team compositions where surviving the initial counter-engage after a dive is the priority.
What is the best star power for Edgar?
Hard Landing is the more popular star power for most situations. When Edgar lands from Vault or the Let’s Fly gadget, it deals 743 damage to nearby enemies on impact, or 1,490 on a direct hit. This converts the Super from a pure mobility tool into an opening attack, dealing burst damage the moment Edgar lands and letting follow-up Fight Club punches finish targets more reliably. The Fisticuffs star power, which increases Edgar’s healing from damage dealt by 25%, is the alternative for sustained close-range fights.
How do I unlock Edgar in Brawl Stars?
Edgar is an Epic Brawler and can be unlocked through the Starr Road progression system, the Brawl Pass, periodic in-game events, or direct purchase from the Brawl Stars shop when available. As an Epic rarity Brawler, he is not tied to Trophy Road milestones but appears in the general unlock pool through gameplay progression and seasonal rewards.
What game modes is Edgar best in?
By tracked win rate, Edgar currently performs best in Trio Showdown (62.2%) and Heist (48.5%), though Showdown remains his most-played mode by a wide margin thanks to its 13.7% pick rate. Duo Showdown with a healing partner also plays to his passive Trait’s strength. He tests weakest in Brawl Ball and underperforms in Knockout relative to expectations, and both Heist and Siege remain poor structural fits since they reward objective damage over eliminations. These numbers shift with balance patches, so check a live tracker for the current state.
What are the best maps for Edgar?
Edgar tests strongest on maps with walls and chokepoints rather than open arenas, since both Vault and the Let’s Fly gadget need obstacles to work with. Per noff.gg’s tracked data, his best results currently come on Seeker (Showdown), Photic Doom (Heist), and Lotus (Showdown). Open, sightline-heavy maps with little cover are generally worth avoiding on him.
What is the best gear for Edgar?
Shield, Super Charge, and Damage are his three most-picked gears, sitting close together at 25 to 27% each in tracked community builds. Super Charge stands out for Edgar specifically because it shaves 10% off the passive Trait timer that both his Vault and Hypercharge depend on. Health gear works on him exactly like it does on any other Brawler, but it is one of his least-picked options since Fisticuffs and Hardcore already cover survivability in other ways.
What does Edgar’s Hypercharge do?
Edgar’s Hypercharge is called Outburst. It grants +15% damage, +24% speed, and +15% shield while active, and adds a Buffie effect giving his main attack two extra, longer-range scarf punches at 50% reduced damage. Like his Super, it charges passively over time rather than through landed hits.
Who counters Edgar?
Tanks like El Primo and Frank counter Edgar effectively because their high HP outlasts his healing-based sustain. Willow counters him specifically with Hex, which takes control of Edgar for 4 seconds mid-dive and neutralizes his damage window entirely. Long-range Brawlers like Piper and Brock who can maintain distance and deal heavy pre-contact damage before he reaches them are also reliable counters.
What skins does Edgar have?
Edgar has 19 skins as of this update, spanning Rare through Legendary and Mythic rarities, plus three Hypercharge-exclusive skins (Dark Angel, Lightbearer, and Nightbringer Edgar). Availability and pricing rotate with Supercell’s seasonal shop and event calendar, so check the in-game Shop tab or Brawlify’s live tracker for what is currently purchasable.
How does Edgar compare to other Epic Brawlers?
Among Epic Brawlers, Edgar is unique in having a passive Super charge Trait that no other Brawler in his rarity tier shares. Colette, for example, deals percentage-based damage and excels against high-HP targets. Hank is a tanky Epic who pressures from range. Edgar’s passive Trait makes him the most self-sufficient Assassin in the Epic tier because he does not depend on hitting enemies to keep his Super available. See the complete Brawl Stars characters guide, linked earlier in this article, for full tier comparisons.
