Epic

Larry and Lawrie Brawl Stars: Complete Guide, Best Build and Tips (2026)

Larry and Lawrie, listed in game as Larry & Lawrie, are an Epic-rarity Artillery pair in Brawl Stars: one brawler slot, two bodies, and two separate health pools. The most-picked setup is Order: Fall Back as the gadget and Protocol: Protect as the Star Power, paired with Damage and Shield gears.

Brawl Ball and Knockout are where the pair holds up best, Hot Zone is a mixed bag, and Heist is weak on every tracker we checked. For the bigger picture of where the duo sits among every other brawler, the Brawl Stars characters guide lays out the full roster by role and rarity. To see how the pair compares with the current meta, our best brawlers in Brawl Stars list shows which picks dominate each mode.

Key Takeaways

Larry And Lawrie Brawl Stars guide

The build most players run is Order: Fall Back, Protocol: Protect, Damage gear and Shield gear. Fall Back heals both twins for 25% of max health, and Protect sends 30% of the damage Larry would take to Lawrie while Lawrie is within 8 tiles. Noff’s last 30 days of data put the pair at a 49.8% overall win rate, with Trio Showdown (78.4%), Brawl Ball (69.6%) and Knockout (59%) well above Hot Zone (38.3%) and Heist (38.5%).

Those mode figures come from very small samples, so treat them as a direction rather than a promise. Two details change how you play the build. Fall Back’s 25% heal can lift Larry back above the 50% health line and switch off Damage gear’s 15% bonus, so it works best as a survival tool rather than a damage trick.

And because Protect pushes damage onto Lawrie, Lawrie’s health bar is the number to watch, not just Larry’s. Larry and Lawrie are the Starr Park ticket-seller and his enforcer twin. Larry lobs ticket bundles from behind walls, and his Super summons Lawrie, who hunts down trouble makers with a taser gun.

Who Are Larry and Lawrie in Brawl Stars?

Who Are Larry and Lawrie in Brawl Stars

Larry and Lawrie Character Overview

Larry and Lawrie are twin characters who function as a single Epic-rarity brawler in Brawl Stars, classified as an Artillery brawler. They became available through Starr Road in early 2024, with an early-unlock bundle offered a few days before that. The Brawl Stars Fandom wiki counts them as the 76th brawler added to the game.

Together they look after Starr Park visitors: Larry sells tickets, and Lawrie enforces the rules. That justice-enforcing identity runs through the kit, from the ticket bundle Larry throws to the taser gun Lawrie uses up close.

Each twin has a distinct personality. The in-game description says Larry loves rules because they make life easier, while Lawrie doesn’t love rules so much as enforcing them. That contrast carries into play: Larry sells tickets under the watchful eye of his twin, and when you press the Super, Lawrie is the one who goes looking for trouble.

In terms of stats, Larry has 3,000 health (it was 2,800 before a December 2025 balance change), deals 700 damage with his long-range attack and reloads very slowly. Lawrie’s health was raised to 3,300 and his taser damage to 200 (from 150) in a balance change on 30 June 2026, according to Liquipedia’s balance history.

Larry’s movement speed is 770, classed as Fast. The pair’s voice actor is Martin Schjøler. Some trackers still list Lawrie at 3,000 health, so if the exact figure matters to you, check the in-game brawler screen. For a full picture of how Larry and Lawrie compare to every other brawler, the roster breakdown in the characters guide linked above is the place to start.

Larry and Lawrie Skins and Synergies

Skins restyle both twins at once, so one cosmetic changes Larry’s ticket dispenser and Lawrie’s taser gun together without touching any stats. The Angel, Radiant and Dark Angel skins arrived in November 2024, and seasonal skins can also turn up through tracks such as the Brawl Pass.

Team synergy comes from the two ranges the pair covers. Larry’s long-range artillery reaches over walls, while Lawrie’s taser gun applies pressure up close. In theory, partners who slow or pin enemies keep targets inside Lawrie’s reach for longer. Pearl is the kind of partner that suits the duo: she pressures from range, so enemies trying to avoid her tend to drift into the space Larry’s bundles are already covering.

Are Larry and Lawrie Actually Good in the Current Meta?

Honestly, they are a selective pick. Noff’s brawler page describes the pair as performing about average over the last 30 days, with a 49.8% win rate and a 0.1% pick rate. Brawl Ball and the Showdown formats are where the same page shows them doing best, and Heist is where they struggle. BrawlMetrics is a little kinder and rates them C-tier with a 54.5% overall win rate, ranked 59th of 107 brawlers. Put together, that makes the pair a solid mid-pack pick rather than a meta-defining one.

Their healing and damage-sharing give them an edge in drawn-out fights. Order: Fall Back heals both Larry and Lawrie for 25% of their max health, and Protocol: Protect transfers 30% of incoming damage to Lawrie while he is in range. That cushion lets you stay in a skirmish longer before you have to retreat.

Order: Fall Back and Protocol: Protect turn Larry and Lawrie into a self-sustaining duo built for prolonged, aggressive fights.

Popularity numbers back the build up, with a caveat. In 137 user-created builds on Noff, Order: Fall Back is chosen 72% of the time and Protocol: Protect 61%, while Shield gear (34%) and Damage gear (33%) are almost level.

Those are pick rates for curated builds, not match results, so they show what players like rather than what wins. Shield gear adds a 900-health consumable shield that regenerates in 10 seconds when you are at full health, which makes the quiet moments between engagements valuable.

Best Larry and Lawrie Build in 2026

Larry And Lawrie Brawl Stars Best Build

For your gadget, run Order: Fall Back: both twins dash toward each other and each heals 25% of max health. Pair it with Protocol: Protect as your Star Power, which sends 30% of incoming damage to Lawrie while he is in range.

Round out the build with Damage and Shield gears to make low-health fights winnable and to soak up the first hits of an engagement. Larry’s attack lands over obstacles and the bundle explodes twice after landing, so the build also suits modes where enemies hide behind walls.

Upgrade Priority and Information

Larry and Lawrie are an Epic brawler, so they cost 925 credits (or 169 gems) to unlock, a price that Brawler Blast kept when it replaced Starr Road in the September 2026 update. Gear slots open at Power Level 8 and Power Level 10, so you need Power 10 to run the Damage and Shield pair together.

Until then, put your early upgrades toward the choices most builds depend on: Order: Fall Back first, then Protocol: Protect, then Shield and Damage gears. Credits are the free-to-play route, so there is no need to spend gems on a bundle.

Best Gadget Choice

Fall Back dashes Larry toward Lawrie while Lawrie dashes toward Larry, healing both for 25% of their max health. That is 750 health for Larry and 825 for Lawrie at their current base values (simple arithmetic on 3,000 and 3,300). You get repositioning and sustain in one activation, which is why it is the most-picked gadget on Noff at 72%.

The alternative is Order: Swap, which swaps weapons with Lawrie and sits at 28% of builds. Pick rate is not the same as win rate, and the trackers do not agree on which gadget performs better: Brawl Time Ninja’s match data shows Fall Back slightly ahead, while BrawlIQ’s tracker ranks Swap with Protocol: Assist as its best combination. Fall Back is the safer default, and Swap is worth testing if you like the Assist build.

Top Star Powers

Larry and Lawrie’s two Star Powers split into a protective option and an offensive one, and Protocol: Protect is the more popular, chosen in 61% of Noff’s curated builds. While Lawrie is within 8 tiles (the range Liquipedia lists for both Star Powers), 30% of the damage aimed at Larry goes to Lawrie instead. That lets you play aggressively without watching Larry’s health bar constantly, but it only works while Lawrie is nearby.

Protocol: Assist sits at 39% of builds and still holds value. While Lawrie is within 8 tiles, it reloads 30% of Larry’s ammo whenever Lawrie damages an enemy. Larry’s reload is rated Very Slow, so Assist directly patches his biggest weakness, and it suits aggressive pushes where Lawrie is already in the fight.

Optimal Gear Selections

Shield and Damage gears lead Larry and Lawrie’s builds, at 34% and 33% of the 137 builds on Noff. Health gear follows at 16% and Gadget Cooldown at 9%. Damage gear gives 15% extra damage when Larry is below 50% health.

And Shield gear adds a 900-health consumable shield, which together cover the two things a slow-reloading artillery brawler needs: a cushion for the first exchange and a way to win the last one. You can confirm gear unlock levels on Supercell’s gears support page.

Here’s what each gear does for your gameplay:

  • Damage turns low-health situations into comeback opportunities during head-to-head fights
  • Shield absorbs punishment while you set up throws from safer angles
  • Health gear speeds up natural regeneration, which shortens the time between fights
  • Gadget Cooldown gear gets Fall Back or Swap back sooner

Pairing Damage with Shield remains the core best build, though you can adjust based on map layout and enemy aggression.

Hypercharge: The Three-Bot Problem

Larry and Lawrie’s Hypercharge, The Three-Bot Problem, makes Call For Backup bring in an extra prototype Lawrie bot with more damage and more health than the original, and Liquipedia lists that second Lawrie as having 2,000 additional health.

A balance change in October 2025 gave every Hypercharge a 20% speed boost and a 5% damage boost, which is why Larry’s movement speed reaches 924 while Hypercharged (770 plus 20%). Gadgets that affect Lawrie only apply to the original model, so Fall Back and Swap still work with the first Lawrie rather than the prototype.

Which Game Modes Suit Larry and Lawrie Best?

Which Game Modes Suit Larry and Lawrie

Not every game mode is worth your time with Larry and Lawrie. Brawl Ball shows a 69.6% win rate on Noff, and it is the mode where the pair looks most consistently strong across trackers: Larry’s bundles clear defenders from behind obstacles, and Protocol: Protect helps Larry survive the scramble near the goal. Knockout follows at 59%, where careful positioning and Call For Backup timing pay off. Hot Zone is a split decision, and Heist is a weak spot on every tracker we checked, so skip it.

Game Mode Win Rate Pick Rate
Trio Showdown 78.4% 0.48%
Brawl Ball 69.6% 0.15%
Duo Showdown 62.5% 0.11%
Knockout 59% 0.12%
Hot Zone 38.3% 0.25%
Heist 38.5% 0.05%

In Duo Showdown, Order: Fall Back heals Larry and Lawrie, not your Showdown partner, so it keeps your own pair alive rather than your teammate. For climbing in team modes, focus on Brawl Ball and Knockout. On maps where obstacles are plentiful, such as closed corridors and wall clusters, Lawrie’s taser gun and automatic seeking create close-range pressure that turns narrow passages into denial zones.

Reading Larry and Lawrie’s Numbers Without Fooling Yourself

Larry and Lawrie are a low-pick brawler, and low pick rates make win rates unstable. Noff’s 30-day figure is 49.8%, while Brawl Time Ninja’s page lists 66.9% for the pair, and the gap comes from different samples and filters rather than from one tracker being wrong.

Hot Zone shows the same split: it sits near 38% on Noff but near 50% on a couple of other trackers. When three sources disagree this much, the safest reading is the one that every source supports: Brawl Ball and Knockout are fine, and Heist is not.

The arithmetic on the build is worth doing yourself, because it shows what Protect and Fall Back actually add. With Protect active and Lawrie in range, Larry only takes 70% of incoming damage, so his 3,000 health lasts about as long as 4,286 health would without it (3,000 divided by 0.7).

Lawrie pays the other 30%, which means three enemies dealing 3,000 damage to Larry in a burst cost Larry 2,100 health and Lawrie 900. The combined pool the pair can spend is 6,300 health (3,000 plus 3,300), plus 1,575 more from a Fall Back heal. Those figures are calculated from the published numbers rather than measured in matches, so treat them as a way to reason about trades, not as match data.

How Larry and Lawrie’s Star Powers Actually Work

Star Powers define how you play Larry and Lawrie, so the choice matters. Protocol: Protect transfers 30% of Larry’s incoming damage to Lawrie while Lawrie is in range, and it is the pick in 61% of Noff’s curated builds. Protocol: Assist reloads 30% of Larry’s ammo whenever Lawrie damages an enemy, which addresses his Very Slow reload.

Here’s what each Star Power means for your gameplay:

  • Protocol: Protect only works while Lawrie is within 8 tiles, so losing Lawrie or drifting away from him removes the protection
  • Protocol: Assist depends on Lawrie landing hits, so it rewards pushes where Lawrie is actually in the fight
  • Protocol: Protect does nothing for reload speed, so Larry still waits a long time between bundles
  • Protocol: Assist suits aggressive play, while Protect rewards survival-focused positioning

Pick Protect for longer, survival-focused fights and Assist when you want faster bundles from an active Lawrie. Fast closers such as Edgar are the usual worry for any slow-reload artillery brawler, because they can reach Larry before his second bundle lands. Long-range partners like Angelo pair well with Larry’s lobbed attacks, since two ranged threats force enemies to choose which one to contest.

Larry and Lawrie Stats, Attack Values, and Weapons Breakdown

Understanding each twin’s numbers separately gives you better decisions in a fight than treating them as one brawler. They share a kit but play different roles. Larry is the primary attacker.

His ticket dispenser lobs a ticket bundle over obstacles and walls that explodes twice after landing, dealing 700 damage at level 1. His long range and wall-clearing ability are what make him artillery, and his 3,000 health is modest because Lawrie is meant to absorb close-range trouble while Larry stays at distance.

Lawrie is the enforcer. He is summoned by Call For Backup, seeks out trouble makers and uses a taser gun, now dealing 200 damage per hit after the 30 June 2026 balance change. His 3,300 health, combined with Protocol: Protect, makes him the frontline for the pair even though Larry does the bigger single hits.

Stat Larry Lawrie
Health 3,000 3,300
Attack Damage 700 (long range) 200 per hit (close)
Movement Speed 770 (Fast) Fast
Role Artillery attacker Close-range enforcer
Weapons Ticket dispenser (lobs) Taser gun

Together, Larry’s wall-clearing bundles and Lawrie’s taser gun create a two-range pressure system. A fast closer like Buzz is a plausible problem for the pair, since he can cover ground quickly and threaten Larry before Lawrie arrives to help.

Larry and Lawrie Stats by Power Level

The numbers above are level 1 values, and they scale as you upgrade. Brawlify lists Larry at 6,000 health and 1,400 damage at Power Level 11, exactly double his level 1 figures, while the reload, range and ammo count stay the same.

Larry’s Stat Power Level 1 Power Level 11
Health 3,000 6,000
Attack Damage 700 1,400
Reload Speed 2.2 seconds (Very Slow) 2.2 seconds (Very Slow)
Attack Range 7.3 tiles (Long) 7.3 tiles (Long)
Ammo 3 3

How Call For Backup Works for Larry and Lawrie

Call For Backup is Larry’s Super, and it is what turns a lone artillery brawler into a duo. Larry throws a signal beacon, and Lawrie appears, patrols the battlefield on his own and attacks enemies with his taser, according to Liquipedia’s kit summary. You do not aim Lawrie. You choose when and where he starts, and he goes looking for trouble. The changelog on brawlace lists 8 hits as the requirement to charge the Super since February 2024.

Because Lawrie fights independently, the best moment to call him is when enemies are already committed to a lane or an objective. His taser starts working immediately, and Protocol: Protect has a body to share damage with.

Order: Swap also ties the pair together, since Larry and Lawrie swap weapons until either of them is defeated. Lawrie’s health pool of 3,300 is also the reason a single Super changes the whole fight: it adds a second target the enemy has to deal with before they can safely turn on Larry.

Larry and Lawrie Strengths and Weaknesses

The Brawl Stars Fandom wiki sums the pair up as moderately low health, fast movement and high burst damage, paid for with a very slow reload. The data above fits that description. Artillery brawlers such as Dynamike and Tick also lob damage over walls, but what sets this pair apart is a second character who shares damage and heals alongside Larry.

The strengths come from that partnership. Larry’s long range of 7.3 tiles lets him attack from behind walls, the ticket bundle’s explosion lands twice for repeated area damage, Fall Back heals both twins at once, and Protect lets Larry survive trades that would otherwise end him. A Fast movement speed of 770 helps both twins reposition, and the Hypercharge adds a third body for a short window.

The weaknesses are just as clear. Larry’s 2.2 second reload and three ammo mean every wasted bundle is expensive, both Star Powers only work within 8 tiles of Lawrie, and Lawrie’s health bar drains faster than Larry’s because of Protect. The overall win rate is also only around average on most trackers, and Heist is a consistent weak spot, so this is a pick that rewards good decisions rather than carrying you by itself.

Best Counters and Teammates for Larry and Lawrie

Knowing which brawlers beat Larry and Lawrie, and which ones win alongside them, helps you decide when to pick the pair and who to draft around them. Both lists below come from tracker data on a rarely picked brawler, so read them as a guide rather than a rule.

Brawlers That Counter Larry and Lawrie

Matchup data for a brawler this rarely picked is thin, so read it as a hint rather than a rule. On BrawlMetrics, Cosmo is the pick that shuts the pair down hardest, with Larry and Lawrie winning only 31.8% of those games.

Their best results there come against Shelly (73.2%), Nita (73.0%) and Jacky (70.8%). An earlier snapshot on BrawlIO names Draco, Melodie and Darryl as counters, so the lists do not fully agree. The one thing you can act on is the slow reload: anything that makes Larry waste his first bundle leaves him exposed for over two seconds.

Best Teammates for Larry and Lawrie

BrawlPlanet shows the pair winning most often with Wendy (73.4%), Nori (61.4%), Damian (59.9%), Starr Nova (59.8%) and Bolt (57.7%), and least often with Charlie (35.3%), Buster (36.4%) and Rosa (38.6%).

BrawlPlanet itself points out that these lists mostly follow how strong each partner is right now, so treat them as a read on the season rather than special chemistry. BrawlMetrics adds Doug as a strong partner at 65.7%. In general, partners who hold space or protect the objective suit Larry, because he does his best work from behind them.

Three Habits That Separate Good Larry and Lawrie Players

Three Habits of Larry And Lawrie Brawl Stars

Three habits make the biggest difference with this pair: tracking Lawrie’s health, timing Order: Fall Back well, and positioning both brawlers so Protocol: Protect keeps working. Watching Lawrie’s health tells you when your damage-sharing is about to run out, so you can act before the fight turns.

Tracking Lawrie’s Health

Keep these thresholds in mind:

  • Larry below 50% health turns on Damage gear’s 15% damage bonus
  • Fall Back heals both twins for 25% of max health, so use it when either is low
  • Shield gear gives Larry a 900-health buffer before his real health is hit
  • Protocol: Protect sends 30% of Larry’s incoming damage to Lawrie, so Lawrie’s health can fall faster than you expect

The drain on Lawrie is the number most players underestimate. When two or three enemies focus Larry, every hit sends 30% of its damage to Lawrie, and a burst of 3,000 damage costs Lawrie 900 health. Do that a few times and Lawrie’s 3,300 health is gone.

Timing Fall Back Perfectly

Knowing the health thresholds sets you up for the next skill: using Order: Fall Back at the right moment.

Waste their ammo first. Let enemies burn their clip, then dash in safely to punish the reload window.

Mind the 50% line. Fall Back heals 25% of max health. If Larry is at 40% when you press it, he lands near 65% and Damage gear’s bonus switches off. That makes Fall Back a survival move first and a damage move second.

Predict movement like Piper shots. Don’t dash reactively. Aim where the enemy will be, not where they are, so your post-dash shots stay accurate.

Master these habits and Fall Back becomes a pressure tool, not just an escape.

Positioning for Brother Synergy

Positioning is what turns a chaotic twin brawler into a coordinated threat. Keep Larry behind walls while Lawrie pressures enemies, and stay close enough that Lawrie is in range for Protocol: Protect. Outside that range, Larry takes full damage.

  • Place Larry behind walls so lobbed attacks reach enemies without exposing him to counterattacks
  • Watch the distance to Lawrie, since Lawrie chases enemies on his own and can pull away from Larry, and both Star Powers stop working beyond 8 tiles
  • Remember that Order: Swap swaps weapons with Lawrie rather than positions
  • Keep Larry slightly forward of your back line so Lawrie does not drag the fight too far from him

This twin structure resembles Nita’s bear management but asks for sharper spatial awareness. Control effects that slow enemies, such as Spike’s Super, are a useful complement because slowed enemies give Lawrie more time to reach them with the taser. Every repositioning decision affects damage output and survivability at the same time.

Conclusion

Larry And Lawrie Brawl Stars Power

You now have the build, the modes that suit the pair, the weapons breakdown and the habits that separate good players from average ones. Trust the mechanics rather than the hype: this duo rewards smart positioning and patience, and it is strongest in Brawl Ball and Knockout. Put the tips into practice and check the numbers against what you see in your own matches.

Frequently Asked Questions

How Do You Unlock Larry and Lawrie?

Larry and Lawrie are an Epic brawler and cost 925 credits, or 169 gems for an instant unlock. They used to be unlocked through Starr Road, which Brawler Blast replaced in September 2026. Credit costs per rarity stayed the same.

What Is Larry and Lawrie’s Exact Health and Movement Speed Stat?

Larry has 3,000 base health and Lawrie has 3,300. Larry’s movement speed is 770, classed as Fast.

Can You Equip Both of Larry and Lawrie’s Gadgets?

No. You choose one gadget per match, either Order: Fall Back or Order: Swap. Fall Back is chosen in 72% of Noff’s curated builds and Swap in 28%.

Does Damage Gear Work With Protocol: Assist?

Yes, because gears and Star Powers are separate slots. Damage gear adds 15% damage while Larry is below 50% health, and Protocol: Assist reloads 30% of his ammo when Lawrie damages an enemy, so the two effects can be active together.

What Rarity Are Larry and Lawrie, and How Do You Max Them?

Larry and Lawrie are Epic rarity, not Mythic. Brawl Stars has no copy requirement for maxing a brawler. Progress comes through Power Levels, and gear slots open at Power Level 8 and Power Level 10.

How Close Does Lawrie Need to Be for Protocol: Protect and Assist?

Both Star Powers need Lawrie to be within 8 tiles of Larry, according to Liquipedia. Protocol: Protect sends 30% of Larry’s incoming damage to Lawrie, and Protocol: Assist reloads 30% of Larry’s ammo whenever Lawrie damages an enemy.

Carl C. Stuart

Meet Carl C. Stuart, Brawl Tube’s resident Brawl Stars aficionado. With a keen eye for strategy and a deep passion for gaming, Carl delves into the vibrant world of Brawl Stars, bringing you the latest updates, in-depth analyses, and expert tips. From beginner guides to advanced tactics, Carl's comprehensive articles aim to enhance your gameplay, one Brawler at a time. Join Carl on a journey through the ever-evolving landscapes of Brawl Stars and elevate your gaming experience with his expert insights.