Damian in Brawl Stars: New Brawler Guide, Best Build & First Gameplay
Damian is Brawl Stars’ 102nd Mythic Brawler, a tank built around a punch-kick combo and a Mosh Pit Super. He’s the third member of the MadEvil Manor trio alongside Draco and Lumi, and he shares Draco’s 11,200 health at max level. We checked Brawlify’s live combat stats and gadget and star power unlock rates while updating this guide, so the numbers below reflect where Damian actually stands right now rather than his launch-week hype. He’s strongest in Gem Grab and Brawl Ball, and his kit rewards players who commit to close range instead of poking from a distance.
Damian’s punch-kick combo needs two consecutive landed punches to trigger an explosive kick, and missing either one resets it completely, so most of what separates a good Damian from a bad one is combo discipline rather than raw stats. If you’ve played El Primo, the timing will feel familiar, though Damian’s hitboxes are noticeably more forgiving. His Mosh Pit Super is where he separates himself from other tanks like 8-Bit: it’s not just a damage tool, it’s a five-second area denial zone that stops enemy healing and can cancel opposing Supers outright.
Who Is Damian in Brawl Stars

Damian is a Mythic Brawler classified as a tank, with a build comparable to Draco’s despite moving faster than most brawlers his size. His personality is built around rage triggered by music, and his official in-game description has him fronting a band with Draco while music sends him into an uncontrollable smashing spree. He was added as the 102nd Brawler in the game, according to the Brawl Stars Fandom wiki.
Most write-ups treat Damian as a straightforward “beefy tank,” but his trait is what actually defines how he plays: he doesn’t charge his Super off attacks like most brawlers, he charges it off damage taken. Per the Fandom wiki’s breakdown of his Trait, it takes roughly 2.4 times his max health in incoming damage to fill the Super bar, with all damage calculated after shields and other reductions. That single mechanic is why Damian rewards tanking hits on purpose rather than avoiding them, and it’s the detail that most templated brawler guides skip because it doesn’t fit a generic “how to charge your Super” paragraph.
Damian’s Combat Stats
Here’s Damian’s max-level (Level 11) combat data, pulled directly from Brawlify’s live stats page rather than estimated:
- Health: 11,200
- Damage per punch: 1,400
- Movement speed: 770 (Fast tier)
- Reload speed: 1.2 seconds
- Ammo: 3
- Range: 2.7 tiles
- DPS: 1,167
That 2.7-tile range is short even by tank standards, and it’s the single biggest thing to plan around when you’re picking maps and matchups for him; every counter discussed later in this guide traces back to it. His Super creates a personal Mosh Pit that traps enemies for five seconds, stops their health regeneration, and knocks them back into walls when they hit the speaker props.

How Damian’s Punch-Kick Combo Works
Damian’s first two attacks are close-range piercing punches, each dealing 1,400 damage at Level 11. Land both consecutively and his rage bar fills completely, transforming his next attack into an explosive kick that knocks enemies back, sets them on fire, and detonates after a short delay, spreading the fire to nearby enemies in a chain reaction. Miss either punch and the bar resets to zero; there’s no partial credit.
Supercell has tuned this combo more than once since launch. According to Brawltime Ninja’s balance-change log for Damian, the delay before his kick’s fire explosion was increased from 0.75 seconds to 1.5 seconds in a later patch, and his level-up damage bonus was reduced from 5% to 3%. Both changes made his combo less forgiving to land cleanly and slightly softer at high power levels than he was at release, which is worth knowing if you learned him early and haven’t revisited his kit breakdown since.
How Damian’s Super and Mosh Pit Work
Because Damian’s trait charges his Super from incoming damage rather than outgoing damage, playing him defensively is actually counterproductive; you want to be the brawler eating hits at the front of your team. Once the bar fills, he leaps into position, triggers an explosive attack, and drops a personal Mosh Pit.
Damian’s Super rewards aggression twice over: it charges faster the more damage you absorb, and it punishes anyone who follows you into the pit.
Inside the five-second Mosh Pit, health regeneration stops for trapped enemies, speaker props knock back anyone who contacts them, wall collisions stun brawlers thrown into barriers, and Damian’s flaming fist effect burns enemies during the activation window. His Super also cancels opposing Supers on cast, including Frank‘s. The trade-off is that Shelly‘s Super can physically destroy the amp walls the Mosh Pit relies on, so factor that matchup in before you commit.
You don’t have to use the Super offensively. Jumping it defensively to dodge an incoming attack and reposition is a legitimate use, especially since his short range means he’s frequently the one getting focused.

The Best Build for Damian in Brawl Stars
Damian has two Gadgets and two Star Powers, and it’s worth being precise about their actual names, since a lot of Damian content online (including an earlier version of this guide) references a “Combo Gadget” that doesn’t exist in his kit. His real Gadgets are Spiritual Healing, which lobs a microphone that heals the first ally to pick it up, and Wall of Sound, which drops a temporary wall of indestructible speakers. His Star Powers are Crowdkill, which stuns enemies knocked into walls, and Vulgar Display of Punch, which gives him a flaming fist during his Super that burns enemies.

Here’s where it gets genuinely interesting: two reputable sources disagree on which combination is “best,” and the disagreement is informative rather than a contradiction to paper over. Brawlify’s live unlock-rate tracker, checked while writing this update, shows Crowdkill and Vulgar Display of Punch nearly split at 52% versus 48% of recent unlocks, with Crowdkill trending up and Vulgar Display trending down over the past week. Gadget picks lean the other way, with Wall of Sound at 56% and climbing against Spiritual Healing at 44% and falling. Meanwhile, Noff.gg’s curated build page, built from a smaller sample of higher-performing user builds, recommends the opposite pairing: Vulgar Display of Punch over Crowdkill, and Spiritual Healing over Wall of Sound.
The practical read: Brawlify’s numbers reflect what the average player across all skill levels is actually picking right now, while Noff.gg’s curated sample skews toward what’s working for stronger players. If you’re still learning his combo and dying before your Super comes online, Wall of Sound’s extra area denial (the broad-population favorite) is the safer pick. Once you’re consistently landing the two-punch combo and using your Super to disengage, Spiritual Healing’s sustain becomes the higher-value option, which is why it shows up more often in curated high-level builds. For Star Power, Crowdkill’s wall-stun synergizes better with the knockback his Mosh Pit already applies, so it’s the better default; switch to Vulgar Display of Punch on open maps where you’re less likely to land enemies against walls.
For Gear, Damage and Shield are the two most-picked options among Damian players according to Brawlify’s gear unlock data (38.4% and 33.5% of recent unlocks respectively, well ahead of Health, Speed, Gadget Cooldown, and Vision). That popularity lines up with how he plays: Damage Gear rewards you for staying in the fight at full health, and Shield Gear gives you a buffer while your combo is on cooldown. Hypercharge explained is worth grabbing eventually, but it’s a low priority use of resources early on since his kit already functions without it.
Which Star Power Is Best for Damian

Damian’s two Star Powers do very different jobs, and picking between them comes down to how you plan to use his Super rather than which one is objectively stronger. Crowdkill adds a stun to any enemy knocked into a wall during the Mosh Pit’s activation, turning wall collisions into a hard lockdown rather than just a bump. Vulgar Display of Punch replaces that with a flaming fist that burns enemies throughout the Super’s animation, trading crowd control for extra damage on brawlers who never touch a wall.
Both Star Powers unlock separately as you invest Power Points into Damian’s progression, so if you’re still climbing the Trophy Road with him, don’t be surprised if you only have access to one at first. Once you have the choice, Brawlify’s live unlock data, checked while writing this update, puts Crowdkill ahead at 52% of recent picks against 48% for Vulgar Display of Punch, and that gap is widening week over week. Damian’s character as a rage-fueled tank who wants to be hit actually supports Crowdkill more directly: since his Mosh Pit already knocks enemies toward the speaker props, the wall-stun converts a positioning tool into a near-guaranteed follow-up combo. Save Vulgar Display of Punch for open maps like the ones built for Showdown, where walls are sparse and the extra burn damage matters more than a stun you’ll rarely trigger.
Which Gadget Is Best for Damian

Damian’s Gadgets solve two different problems. Spiritual Healing lobs a microphone that heals the first ally who picks it up, which only matters in team modes where you actually have someone nearby to benefit. Wall of Sound drops a temporary wall of indestructible speakers you can use to block a lane, extend your own Mosh Pit’s amp setup, or buy a half-second of cover while your combo is on cooldown.
That team dependency is why the Gadget pick isn’t really about which one performs better on paper, it’s about the mode you’re playing. In Solo Showdown, Spiritual Healing is close to a dead pick since there’s no ally around to grab the heal, so Wall of Sound’s standalone zoning is the only real option. In Gem Grab, Brawl Ball, and other team modes the choice opens back up, and Brawlify’s data backs up what most Damian players are actually doing about it: Wall of Sound sits at 56% of recent Gadget unlocks and climbing, against 44% for Spiritual Healing and falling. If your team already has dedicated healing, lean into Wall of Sound’s extra area denial instead of doubling up on sustain.
Where Damian Dominates: His Best Game Modes
Damian’s tank health and knockback Super create the biggest swings in modes built around a contested objective. In Brawl Ball, his Mosh Pit lets him carry the ball through his own speaker wall largely unbothered, and he can use the pit to stall an opposing push while teammates rotate. In Gem Grab, his high sustained damage lets him hold the gem carrier position and defend it directly, which is a much bigger deal than it sounds since most gem carriers can’t survive close-range pressure from a tank his size.
Wipeout and Knockout reward his fast Super charge and area denial for similar reasons: both modes punish teams that get caught grouped up, and a well-timed Mosh Pit does exactly that. He’s also a solid answer to other tanks, since his mobility for a brawler his size lets him dictate positioning against slower tank Supers, and his general health pool makes him a workable frontline pick on most maps even outside his best modes. Where he struggles is anywhere the map favors long sightlines over close-quarters brawling, which is covered in the weaknesses section below.

Damian’s Weaknesses and How to Beat Him

Damian’s 2.7-tile range is his one real liability, and everything about beating him flows from exploiting it. Long-range brawlers like Piper, Belle, and Nani can chip his 11,200 health down before he ever closes the distance, and since his single punches only deal 1,400 damage, he can’t burst through open space to force the issue. If you’re playing against him, kite backwards consistently and deny him the two consecutive hits his combo needs; one dodged punch resets his entire rage bar and he has to start over.
High-mobility brawlers create a different problem for him. His tank-class speed can’t keep pace with agile brawlers who dart in, deal damage, and disengage before his combo lands, and his larger hitbox makes him easy to track and bait. A common pattern against strong Damian players is to intentionally bait his Super jump, dodge it, then punish him while it’s on cooldown, since the Mosh Pit only controls space for five seconds and does nothing once it expires. Spread-out squishies neutralize the pit outright by simply staying away from the speaker props, since the knockback only triggers on contact.
Is Damian Worth Using Right Now
This is the honest answer, not the launch-week hype answer: as of this update, Damian doesn’t appear on the verified top-tier rankings at Noff.gg, Brawlify’s Rankings page, or Brawltime Ninja, and none of those trackers publish a specific win-rate figure for him the way they do for longer-established brawlers. That’s a meaningful difference from how some earlier coverage of Damian framed him, including an earlier draft of this guide, and it’s worth being upfront about rather than repeating an unverified number just because it sounds more exciting.
What we can verify is the balance-patch trail. Per Brawltime Ninja’s change log, Supercell has already reduced Damian’s Super charge rate from explosions by 65.5% and cut his main-attack charged Super charge rate by 25%, on top of the combo-timing and level-up damage changes mentioned earlier. Stacked together, those are meaningful nerfs to how fast he snowballs a match, and they landed after his initial release. That pattern, strong on paper at launch followed by a real balance correction, is common for new tanks in this game, and it’s a better predictor of where Damian will settle than any single win-rate snapshot taken during his first weeks live.
The live data that is trustworthy right now is adoption behavior rather than win rate: Crowdkill’s unlock share is climbing while Vulgar Display of Punch’s is falling, and Wall of Sound is pulling further ahead of Spiritual Healing week over week, per Brawlify. That tells you where the community is converging, even without an official win-rate figure to back it up. If you enjoy close-range, high-commitment tanks and don’t mind adjusting your build as the balance patches land, Damian is worth the resources. If you’re chasing a guaranteed top-tier pick, wait for a verified ranking to appear on one of the major trackers first.
Conclusion
Damian rewards players who commit to the front line: land your two-punch combo, use your Super to control space rather than just deal damage, and pick your Gadget and Star Power based on how consistently you’re actually landing that combo rather than whichever build is trending that week. He’s had real balance changes since release, his tier-list standing isn’t officially confirmed yet, and his 2.7-tile range means you’ll lose to anyone who kites you well. Play him with that in mind and he’s a genuinely strong close-range tank, not a tier-one lock, and that distinction matters more than any single stat you’ll see quoted about him.
Frequently Asked Questions
Can Damian’s kick explosion damage multiple enemies at once?
Yes. The explosive kick’s AoE blast ignites nearby foes and can chain to grouped enemies, which is why bunching up against a charged Damian is particularly punishing. Brawlify and the Fandom wiki don’t publish an exact per-target damage figure for the chained explosion separately from the initial kick, so treat any specific number you see for it as an estimate rather than an official value.
Does Damian’s fire damage stack with other burning effects?
There’s no confirmed documentation on whether Damian’s fire damage stacks with other burning effects. You’ll need to test this yourself in a friendly battle, since available sources don’t explicitly cover this interaction.
How long does Damian’s Mosh Pit Super actually last?
Five seconds, confirmed by Brawlify’s live ability data and matched by Noff.gg’s brawler page. That’s the full window enemies are trapped inside the speaker arena, taking continuous pressure and losing health regeneration.
What happens if Damian uses his Super on uneven terrain?
There’s no confirmed data on how Damian’s Super interacts with uneven terrain. Test it yourself or check community forums for map-specific reports, since none of the trackers we referenced for this guide document terrain interactions.
Can teammates benefit from Damian’s Mosh Pit knockback?
No. It’s a solo control ability that traps enemies for Damian to damage individually. It doesn’t amplify a teammate’s damage output or extend any knockback assistance to allies.
Has Damian been nerfed since launch?
Yes, more than once. Per Brawltime Ninja’s balance-change log, Supercell has reduced his Super charge rate from explosions by 65.5%, cut his main-attack charged Super charge rate by 25%, increased his kick explosion’s delay from 0.75 to 1.5 seconds, and lowered his level-up damage bonus from 5% to 3%. If your impression of Damian is based on his first week live, it’s worth revisiting his kit against these changes.
Which Star Power is better for Damian, Crowdkill or Vulgar Display of Punch?
Crowdkill is the better default since it turns Mosh Pit knockback into a stun, but Vulgar Display of Punch is worth switching to on open maps with few walls, where the burn damage matters more than a stun you’ll rarely land.
Which Gadget is better for Damian, Spiritual Healing or Wall of Sound?
It depends on the mode. Wall of Sound is the safer all-around pick and the only real option in Solo Showdown, while Spiritual Healing becomes viable in team modes where an ally can actually use the heal.
