Epic

Maisie Brawl Stars: Complete Guide, Best Build and Tips (2026)

Maisie’s best build in 2026 pairs the Disengage! gadget, Tremors star power, and a combination of Damage and Shield Gears. She rewards precision over spam, so you’ll want to lead mobile targets and position carefully to maximize her long-range burst.

She thrives in Brawl Stars game modes that give her lanes and time to reload, like Brawl Ball and Gem Grab, while Hot Zone and Last Stand are more situational. This guide covers her best build, Power 11 stats, Tremors versus Pinpoint Precision, the Aftermath Hypercharge, the best modes and maps, and the counters to watch for, so you can start winning consistently with her.

Key Takeaways

Maisie Brawl Stars guide

If you only have a minute: run Disengage!, Tremors and Damage plus Shield, then read the map section before you queue, because her mode results have moved far more than her build has.

  • Maisie excels at long range, requiring players to lead mobile targets precisely while countering close-range brawlers through careful shot selection.
  • The best build uses the Disengage! gadget, Tremors star power, and a combination of Damage and Shield gears.
  • Tremors slows enemies hit by Shockwave for 2 seconds. It was picked in 84-92% of community builds when this guide first went live and sits at 82% of 95 builds on Noff as of September 30, 2026. The 65% win rate we used to quote came from a single Brawlify player profile, so it describes one account across all its brawlers, not a season average. Noff’s 30-day tracker shows 62.6% for Maisie overall.
  • Maisie has performed best in Brawl Ball and Gem Grab, with Last Stand and Hot Zone as situational picks, leveraging her range and burst damage.
  • Use Damage Gear in aggressive matchups and Shield Gear against tougher opponents to balance survivability and damage output.
  • Supercell designed Maisie as an Epic-rarity multiplayer character whose Pressure Rocket attack, precise star powers, and Shockwave super reflect a battle strategy built around maintaining distance and punishing enemies who close the arena gap. Her Aftermath Hypercharge (see how Hypercharge works for the general rules) is the one moment she wants enemies close.

Below, you’ll find how Maisie plays, her full build and Power 11 stats, the Tremors and Pinpoint Precision choice, the Aftermath Hypercharge, the best modes and maps, her weaknesses and counters, and quick answers to the questions players ask most.

Who Is Maisie in Brawl Stars? Class, Rarity and Role

Maisie is an Epic-rarity Marksman, a long-range damage dealer built around one slow-starting rocket and a close-range shockwave. Her in-game description casts her as a safety coordinator who secretly enjoys danger, and the wiki lists Simone Annan as her voice actor.

She started out as a Chromatic brawler and became Epic on 12 December 2023, according to the wiki’s change history. Her kit is small and easy to list: two gadgets (Disengage! and Finish Them!), two star powers (Pinpoint Precision and Tremors) and one Hypercharge (Aftermath).

Detail Value
Class and rarity Marksman, Epic
Main attack Pressure Rocket, 8.67-tile range, 1.5-second reload, 3 ammo
Super Shockwave, 0.5-second delay, pushes enemies back
Movement speed 750 (720 before 1 September 2026)

Range, reload and movement speed come from Brawl Time Ninja’s Maisie page, and class and rarity from Noff and the wiki.

How to Unlock Maisie in Brawl Stars: Starr Road, Gems and Credits

There are three routes. The first is the Brawl Pass reward at Tier 30 in Season 18: The Rescue, or Starr Road (the latest Brawl Pass rewards page shows what the current season offers). The second is a direct purchase: ClutchPoints’ Maisie guide prices her at 925 Credits or 169 gems in July 2026, provided she is your selected brawler on Starr Road.

The third is chance: Starr Drops and Chaos Drops can also award her, so any free drops you open may add her without spending anything. Drop odds and prices change with each season, so check the in-game shop before you commit gems.

How Maisie Actually Plays in 2026

Who Play's Maisie Brawl Stars

Maisie’s long-range attack is her core identity: you fire precise shots that reward accuracy over volume, and every landed hit can eliminate a target fast. Her Pressure Rocket deals the same damage at any distance, but the cloud starts slow and speeds up the further it travels (per the Brawl Stars Wiki), so you’ll need to lead mobile targets due to projectile travel time.

The wiki also advises against auto-aim unless the target is right in front of you, because the slow start makes auto-aimed shots miss. She outperforms close-range brawlers when you hold distance and pick your shots carefully. Understanding your ammo count during each engagement is critical: Maisie’s ammo runs out faster than players expect when they panic-fire at moving targets outside her effective range.

Her super expands that advantage further. You deploy it to control zones, deny bush campers, and break up group pushes. Timed well, it forces enemies to reposition on your terms. Mechanically, Shockwave fires after a 0.5-second delay, shoves everything in the large area around her 3 tiles away, and passes through walls, but a stun, pull or knockback during that delay cancels it (Brawl Stars Wiki).

Maisie’s super doesn’t just deal damage; it dictates movement, punishes clusters, and flushes hidden enemies into the open.

She thrives in open maps with long sightlines, like Snake Prairie, and performs strongly in Gem Grab, where distance matters. Heist looks good on paper (the wiki calculates 11,480 damage on a safe from three shots plus one Super at Power 11), but Noff’s 30-day tracker shows only a 36.5% win rate there, so treat it as situational.

Cramped maps limit her effectiveness considerably, although Brawl Ball has turned out to be one of her best modes on maps with defined lanes (see the map section below). Brawlers with strong defense mechanics, meaning tanks who can absorb her rocket damage while closing the gap, are her most consistent matchup problem across game modes.

In 2026, she counters low-mobility brawlers effectively and synergizes with tanks who protect her sniping lanes. Her meta value rises sharply when you’re landing shots consistently. Pairing her with a brawler like R-T, who can control space and disrupt opponents in front of Maisie’s lanes, creates a team composition that lets her operate at maximum pressure rocket damage output without exposure to assassin rushes.

Aftermath Hypercharge: Point-Blank Is the Exception

Everything above says stay far away, and Aftermath is the one tool that flips it. When Maisie’s Hypercharge is active, her Super also fires six of her basic attack projectiles outward in all directions at 60-degree gaps. The pattern is fixed and does not rotate with her movement.

Each of those clouds does half the normal damage but recharges the same amount of Super as a Shockwave hit, and the wiki notes the whole package is devastating at point-blank range, where more clouds and the Super itself can connect on one target. It also grants a 20% speed boost and a 5% damage and shield boost.

Two trackers disagree here. Noff’s Maisie page still lists a 25% damage and 26% speed boost, while the wiki records Supercell’s 28 October 2025 change that cut those to 5% and 20% and halved the Super projectile damage. When two sources conflict, a dated change history beats an undated stat block, so this guide uses the wiki’s numbers. The practical read: Aftermath is a finisher for a cornered enemy or a stacked objective, not a reason to walk into range on purpose.

Maisie’s Best Build: Gadget, Star Power, and Gears

Maisie Brawl Stars Best Build

Build Slot Choice Key Benefit
Gadget Disengage! Stun + forward dash
Star Power Tremors 2-second slow on Shockwave
Gear 1 Damage +15% damage below 50% HP
Gear 2 Shield 900 extra regenerating health

Together, these four picks cover every phase of a fight. They match the curated build on 95 user-created builds on Noff (77 when this guide was first published). Keep in mind that Noff’s percentages measure how often players pick something, not how often it wins: as of September 30, 2026 they show Disengage! at 89%, Tremors at 82%, Damage at 37% and Shield at 33%.

Upgrade and Skin Notes

Reach Power 10 before investing in gears, since Brawlify lists gears at Power 10 and above. Gadgets unlock at Power 7 and star powers at Power 9, so the practical order is Disengage!, Tremors, Damage Gear, then Shield Gear.

Every Power Level adds 10% to health and damage, taking Maisie from 4,000 health and 1,500 rocket damage at level 1 to 8,000 health and 3,000 rocket damage at Power 11. Three landed rockets at Power 11 deal 9,000 damage, enough to remove a full-health Power 11 brawler of her own size. Upgrades cost Power Points and Coins, so most players stop at Power 9 for the star power and Power 10 for gears before chasing Power 11.

Her skins include Jungle Queen, Marauder, Dragon, Amazing, Fuchsia, Titanium, True Silver and True Gold. Dragon Maisie is a 199-gem skin from the Once Upon event, added on 8 April 2026, and Tech Maisie costs 29 gems. Amazing, Fuchsia and Titanium came from Brawl Pass Season 33, and Marauder from Season 20, so availability depends on the current shop and Brawl Pass rotation. Skins are cosmetic and never change cooldowns or damage.

Maisie Stats by Power Level

Health and attack damage rise by 10% of the level 1 value at every Power Level, so the numbers below climb in even steps. They come from ClutchPoints’ July 2026 stat table, and the Power 11 row matches the figures Brawlify shows for her.

Power Level Health Attack Damage Super Damage
1 4,000 1,500 1,240
2 4,400 1,650 1,364
3 4,800 1,800 1,488
4 5,200 1,950 1,612
5 5,600 2,100 1,736
6 6,000 2,250 1,860
7 6,400 2,400 1,984
8 6,800 2,550 2,108
9 7,200 2,700 2,232
10 7,600 2,850 2,356
11 8,000 3,000 2,480

What the table means in a fight: at Power 9 three landed rockets deal 8,100 damage, which is enough for an 8,000-health brawler if every shot connects, and a Shockwave hit at Power 11 adds 2,480, roughly 83% of one rocket. That is why the Super matters most as a follow-up to a rocket or two, not as an opener.

Why Disengage! Beats Every Other Gadget Option for Maisie

When you activate Disengage!, Maisie dashes 2.67 tiles forward and stuns nearby enemies for 0.5 seconds, giving you both an offensive opener and a defensive escape in one move. You can close gaps on retreating targets or step out of the way of threats like Fang’s Super and Piper‘s long-range shots, though a 2.67-tile dash will not outrun every well-aimed shot.

That dual-purpose flexibility is exactly why Disengage! sits in roughly 89% of the 95 builds on Noff (90% of 77 when this guide first went live) and why it is the safer default over Maisie’s only other gadget, Finish Them!.

Pairing this gadget with the Tremors star power is the natural combination, but note that the slow comes from Shockwave, not from the stun. Fire your Super so enemies are slowed for 2 seconds, then use Disengage! to dash onto them, which is the sequence the wiki suggests and makes it very hard for targets to escape your follow-up attacks.

Stun and Dash Mechanics

Disengage! gives Maisie 2 distinct mechanical advantages in a single activation: a 2.67-tile forward dash and a 0.5-second stun against any enemy within 2.33 tiles when you activate it. Even if CC cancels your movement mid-dash, the stun still triggers, making it reliable under pressure.

Mechanic Value Condition
Dash Distance 2.67 tiles Facing direction
Stun Range 2.33 tiles Enemy distance at activation
Stun Duration 0.5 seconds Enemy in range
Movement Cancel Still stuns CC on Maisie
Cooldown 16 seconds Per activation

Walls, water, and obstacles interrupt the dash entirely. You can’t push through terrain, so map awareness directly determines how effectively you deploy this gadget. Disengage! is particularly recommended when facing assassins, including Cordelius.

Whose Shadow Realm Super may be disrupted if Maisie stuns him mid-dash before it connects (the wiki does not document this exact interaction, so test it in a friendly match before relying on it). In general, the stun and dash combination gives Maisie the distance and disruption needed to survive close-range encounters.

Escape and Chase Control

Maisie’s kit demands distance to function, so keeping enemies off you isn’t optional; it’s survival. Disengage! handles both escape and chase control better than any alternative. When an assassin closes in, you stun them and dash away, immediately restoring your Pressure Rocket advantage. Finish Them! can’t offer that; it adds burst damage instead of space, so it doesn’t solve the core problem of keeping assassins off you.

During chases, the stun disrupts enemy momentum without forcing you into a fight. That window lets you land safe attacks and charge your Super for crowd control later. Pair Disengage! with Tremors by firing your Super first, so pursuers are slowed for 2 seconds while you dash away or onto them, which makes re-engagement much harder for them.

In Gem Grab or Hot Zone, this combo turns retreat into zone control, preserving your positioning, but it spends your Super, so don’t burn it if a lone stun would do the job. Brawlers like Pearl who deal sustained close-range damage are exactly the threat Disengage! is designed to shut down: a well-timed stun buys you a moment to break away before Pearl’s heat builds and forces Maisie off her optimal range.

Where Finish Them! Earns Its Slot

Finish Them! is the minority pick at 11% of Noff’s builds, but it has a real job. It instantly reloads 1 ammo and adds 30% of the target’s missing health to the next Pressure Rocket, on a 10-second cooldown compared with Disengage!’s 16 (Brawl Stars Wiki). The wiki’s advice is to save it for tanks: land one or two rockets first, then trigger the gadget so the bonus has some missing health to work with.

Here is the arithmetic at Power 11 against an 8,000-health target. One 3,000-damage rocket leaves it missing 3,000 health, so a Finish Them! rocket deals 3,000 plus 900, or 3,900, and reloads an ammo in the same breath.

Two shots, one gadget and roughly 6,900 damage puts that target at 1,100 health, and the third rocket ends it. The catch is that it does not work on immobile targets like Heist safes, and it does not stack with Pinpoint Precision. If your team keeps losing to a specific tank, this is the one situation where swapping the gadget is worth it.

Tremors or Pinpoint Precision: How the Two Star Powers Actually Compare

Maisie Brawl Stars Power Compare

When choosing Maisie’s Star Power, Tremors stands out as the dominant pick, slowing enemies for 2 seconds after every Shockwave hit and giving you consistent crowd control in close-to-mid-range fights. Pinpoint Precision offers a 25% damage boost (and faster Super charge) at max distance, but its situational value limits its usefulness outside of long-range poking scenarios.

Community stats back Tremors overwhelmingly: it was picked in 84-92% of builds across major sites when this guide first went live, and in 82% of Noff’s 95 builds on September 30, 2026, against 18% for Pinpoint Precision.

One Brawlify player profile we cited earlier shows a 65% win rate this season, but that page reports one account’s average across all its brawlers, so it says nothing about Tremors specifically. Noff’s 30-day tracker puts Maisie’s overall win rate at 62.6%, and pairing Tremors with a high-synergy team composition should help you stay near that number.

Tremors Crowd Control Advantage

Tremors gives Maisie a potent crowd control edge the moment she fires her Super, shaking the ground and slowing every enemy the Shockwave hits for 2 seconds (350 speed points on the wiki). Since the 3 September 2025 update that slow also stacks with other slows. That slow disrupts enemy positioning instantly, stopping long-range Brawlers like Piper or Brock from kiting you while you close distance.

Mobile threats like Max have a harder time running off, and clustered enemies in Gem Grab or Hot Zone become easy targets for follow-up attacks. You’re not just slowing one opponent; you’re locking down an entire arena section. Paired with Disengage!, you can dive aggressively after the slow lands (the wiki’s suggested trick is Super first, then Disengage! onto the enemy), maximizing damage before enemies recover.

Tremors turns your Super into both an offensive weapon and a zone control tool. On maps like Crowd Strike, a Bounty map where the open layout and lanes leave few obstacles, the slow is even more punishing, as enemies have fewer ways to break line of sight and escape your follow-up pressure.

Pinpoint Precision Situational Use

Both Star Powers serve distinct roles, but choosing between them depends entirely on your strategy and the map you’re running. Pinpoint Precision shines when you’re playing a calculated, long-range poke game. It earns its spot in four situations. First, you’re playing Bounty or open-map modes where max-range shots (about 8.67 tiles on the wiki) are consistently available.

Second, you want a reliable 25% damage boost (raised from 20% in April 2026 per Brawl Time Ninja’s changelog; the wiki and Noff still list 20%) without needing your Super active. Third, your team already provides crowd control, so Tremors’ slow becomes redundant.

Fourth, you’re comfortable with a rocket that starts slow and accelerates over distance, because the cloud is moving fastest at exactly the range where Pinpoint Precision pays off, which makes it the friendlier star power for players who already lead shots well. Keep in mind that it does not stack with the Finish Them! gadget, so choosing it also nudges you toward Disengage!.

Pinpoint Precision rewards disciplined positioning and sharp aim. If you’re hitting max-range shots consistently, it outperforms Tremors in raw damage efficiency, despite its lower pick rate across builds.

Community Preference and Verdict

Pinpoint Precision has its moments, but the community has largely spoken: Tremors is the stronger Star Power for most Maisie players. It delivers consistent crowd control, better zoning, and real utility across more matchups. Fandom communities and wiki guides both recommend Tremors as the go-to build, pointing to its reliable slow as a key balance element that Pinpoint Precision simply can’t match in general play.

The balance history points the same way: on 3 September 2025 Tremors was buffed so its slow stacks with other slows, and the 2-second slow remains the wiki’s headline description of the Star Power. Some players prefer Pinpoint Precision for its higher skill ceiling, but the reliability outweighs that concern. You’ll get more value from controlling space and enabling follow-up plays than from chasing max-range hits. Unless you’re in sustained long-range showdown duels, Tremors is your best pick.

One caveat since April 2026: the Pinpoint Precision buff to 25% has pulled some players back toward it, and Brawlify’s seven-day unlock data leans that way (see the build data section below). Treat Tremors as the safer default and Pinpoint Precision as a real option on open maps, not a trap.

Damage Gear and Shield Gear: Why Maisie Usually Runs Both

Maisie Brawl Stars Damage and Shield Gear

When choosing between Damage Gear and Shield Gear for Maisie, you’ll find that both serve distinct but complementary roles. Each gear addresses a specific need depending on your playstyle:

  1. Damage Gear activates a 15% damage boost below 50% health, making it ideal for aggressive duels.
  2. Shield Gear grants 900 extra health on spawn, regenerating after 10 seconds at full health.
  3. Together, they cover both ends of a fight: Shield’s buffer at the start, Damage Gear’s bonus once you’re hurt. Because the shield only regenerates after 10 seconds at full health, it rewards modes with breathing room.
  4. Situationally, Shield edges out in modes and maps that give you moments to heal, while Damage suits pure offensive plays.

Damage and Shield are the two most-picked gears for Maisie, at 37% and 33% of Noff’s gear picks, ahead of Gadget Cooldown (13%), Health (8%), Speed (7%) and Vision (3%). Noff’s curated best build pairs the two, and so does this guide. Prioritize Damage Gear if you play aggressively, and Shield Gear in tough matchups, where the extra health keeps you alive long enough to land her high-damage shots. Reach Power 10 first, then invest gear points.

Build Win Rates vs Pick Rates: What the Data Really Says

Everything above leans on pick rates, and pick rates measure habit as much as strength. Putting two trackers side by side shows how small the win rate gaps are. Noff’s pick rates and Brawl Time Ninja’s win rates below were both read on September 30, 2026.

Choice Noff Pick Rate Brawl Time Ninja Win Rate
Disengage! gadget 89% 68.1%
Finish Them! gadget 11% 68.5%
Tremors star power 82% 69.1%
Pinpoint Precision star power 18% 67.7%
Damage Gear 37% 67.1%
Speed Gear 7% 67.2%
Vision Gear 3% 69.5%

Every choice sits within about two points of the others, so the 89% versus 11% gadget split is mostly about safety and habit, not a proven win rate gap. Brawl Time Ninja measures each item against a Maisie with none equipped (70.6% with no gadget, 69.9% with no star power) and its data comes from visitors who tend to be better than average, so these figures show correlation only.

Damage Gear sitting below that baseline probably reflects when players choose it, not a flaw in the gear. Brawlify’s Maisie page adds a third view: its seven-day unlock counts show 60% of star power unlocks going to Pinpoint Precision and 60% of gadget unlocks going to Finish Them!, which suggests players are buying the second build after the April 2026 buff. Unlocks show what people spend on, not what wins.

The practical read is to keep Disengage!, Tremors, Damage and Shield as your default, and to try Finish Them! with Pinpoint Precision if you play a max-range style on open maps. The usage numbers are too small (a 0.56% use rate on Brawl Time Ninja) to justify stronger claims than that.

What Balance Patches Changed for Maisie

Maisie’s meta position makes more sense once you read her change history. The wiki lists 19 dated entries from April 2023 to December 2025, and Brawl Time Ninja’s changelog adds three more in 2026. The ones that still shape how she plays are recent. On 3 September 2025 the Tremors slow started stacking with other slows and got new visual effects.

On 28 October 2025 her health rose from 3,600 to 3,700, while the universal Hypercharge rules trimmed Aftermath’s speed and damage boosts and halved its Super projectile damage. On 16 December 2025 her health rose again from 3,700 to 4,000.

In 2026, Dragon Maisie arrived on 8 April, Pinpoint Precision rose from 20% to 25% on 22 April, and on 1 September her projectile speed went from 3,000 to 3,200 while every brawler’s movement speed increase took her from 720 to 750. Earlier, in 2023, Pinpoint Precision was doubled from 10% to 20% and Disengage! was reworked from a backward dash into the forward dash it is today, which is why any guide still describing a 10% or 20% Pinpoint Precision is out of date.

Sources lag each other. The wiki page and Noff still described a 20% Pinpoint Precision when we checked, while Brawl Time Ninja and Brawlify show 25%. When trackers disagree, this guide follows the source with a dated changelog entry. If a new balance patch has landed since September 30, 2026, treat the mode table below as the first thing to go stale.

Best Maps and Modes to Play Maisie in Ranked

Best Maps in Maisie Brawl Stars

Choosing the right maps and modes in Ranked can make or break Maisie’s performance, so knowing where she thrives is essential. A caution before the numbers: the map and mode figures in the next two paragraphs come from the tracker snapshot used when this guide was first written, and several of those tiles have tiny samples.

Ranked runs on six modes (Gem Grab, Brawl Ball, Knockout, Hot Zone, Heist and Bounty), according to TrophyCoach’s ranked guide, and that competition is separate from the trophy ladder. Core of Orbit is a Showdown map and Last Stand is a co-op event, so neither is a Ranked pick.

Read those two lines as general strength signals rather than Ranked advice. In that snapshot her top-performing map was Core of Orbit with a 94 score and 70% win rate, making it a reliable first pick. Forest Clearing delivered a perfect 100% win rate, though its low pick rate suggests limited exposure.

For modes, Last Stand gave Maisie her highest win rate overall in that snapshot. Hot Zone was viable on Parallel Plays and Ring of Fire, while Brawl Ball was strong on Pinhole Punt at 74.2%. Gem Grab worked on Undermine and Crystal Arcade, where she held a 65.2% win rate. Across all these game modes, her battle performance improves significantly on maps with defined lanes that limit enemy approach routes: the fewer angles opponents can use to close distance on her rocket, the more trophies she generates per session.

In that snapshot, Bounty looked like a trap at a 34.7% win rate, but Noff’s 30-day window now shows 56.6%, so treat Bounty as a map-by-map call rather than a mode to avoid entirely. Stick to maps like Trickey, Waveform, and Spiraling Out for consistent results (same snapshot), and prioritize modes where her range and burst damage matter most.

Here is the fresher read, from Noff’s Maisie page on September 30, 2026, covering the last 30 days and every mode Noff tracks, not only Ranked:

Mode Win Rate Pick Rate
Basket Brawl 74.3% 1.73%
Brawl Ball 71.3% 1.44%
Trio Showdown 68.9% 0.55%
Knockout 61.1% 0.54%
Bounty 56.6% 0.36%
Gem Grab 54.4% 0.82%
Wipeout 52.5% 0.2%
Duo Showdown 52.4% 0.58%
Hot Zone 48.1% 1%
Showdown 39% 0.31%
Heist 36.5% 0.43%

Two things stand out. Brawl Ball backs up the wiki’s tip that Shockwave plus Tremors plus Disengage! can make defenders drop the ball or scatter from their goal, and it contradicts the older habit of writing her off in tighter modes.

Hot Zone and Heist, both mentioned favorably in earlier versions of this guide, sit near the bottom of her results, even though Hot Zone is the mode she is picked in most after Basket Brawl and Brawl Ball. If you queue those two by default, that is the first habit to test against a different mode.

Maisie’s Weaknesses, Counters and Best Teammates

Her biggest weakness is the rocket itself. It starts slow, so auto-aiming or firing at where an enemy is standing wastes ammo, and with 3 shots and a 1.5-second reload she cannot afford many misses. Shockwave is fragile too: a stun, pull or knockback during its 0.5-second delay cancels it, so Super-first plays get punished by brawlers with crowd control.

Long-range brawlers are the matchup problem the wiki flags most, naming Piper, Nani, Brock, Colt, Rico, Mandy and Bea, because they control space before she can dodge her way into range. The wiki’s advice is to predict their shot, sidestep it, and creep closer.

Mode choice matters as much as matchups. ClutchPoints warns that she struggles to break boxes in Showdown because her rocket does not pierce, and Noff’s 30-day tracker backs that up with a 39% win rate in Solo Showdown and 36.5% in Heist.

ClutchPoints also cautions against Gem Grab because she is slow to chase gem carriers, yet Noff shows 54.4% there. Both can be true: she holds lanes well, but she does not run down carriers. The close-range rushers she holds off best, per the wiki, are Mortis, Edgar, Buzz, El Primo, Fang and Mico, since Disengage! and Shockwave both push or stun them away.

For teammates, the wiki recommends brawlers with portable healing such as Byron, Doug, Pam, Berry and Poco, because they keep her alive against sneak attacks while she holds map control. Tanks that protect her lanes and controllers like R-T fit for the same reason: she wins fights by being left alone at range.

Conclusion

Maisie Brawl Stars Best Gear

You’ve got everything you need to dominate with Maisie in 2026. Pair Disengage! with the right star powers, dial in your gears, and stick to maps where her range shines. She’s not the easiest brawler to master, but once you’ve locked in her rhythm, you’ll punish enemies before they can even reach you. Pick your best build, queue into ranked, and start climbing.

Frequently Asked Questions

Maisie Brawl Stars Rank

What Rank Do You Need to Unlock Maisie in Brawl Stars?

You don’t need a specific rank to unlock Maisie. She’s available as a Brawl Pass reward at Tier 30 in Season 18: The Rescue, or you can obtain her via Starr Road. She is an Epic-rarity brawler, and ClutchPoints’ July 2026 guide also lists a direct purchase for 925 Credits or 169 gems.

How Many Trophies Does Maisie Typically Require for Competitive Ranked Play?

For competitive ranked play with Maisie, you’ll want at least 800-999 trophies on her to reach Mythic 1-10. For mid-high ladder viability, you’re looking at 10K+ total trophies overall. Treat both numbers as rough community rules of thumb, not official requirements: we could not find a published per-brawler trophy threshold for Mythic rank from Supercell. Ranked itself runs on Elo rather than trophies, and TrophyCoach reports that Mythic rank requires 12 Power 11 brawlers, so a single brawler’s trophy count is not the gate.

Can Maisie Be Used Effectively in Trio Game Modes Like Bounty?

You can use Maisie effectively in trio Bounty modes. Her forward dash enables quick rotations, the ground blast that comes with Disengage! stuns for team engages, and Tremors Star Power slows enemies hit by her Super so teammates can finish targets carrying stars. It is a solid pick rather than her best: Noff’s 30-day tracker shows a 56.6% win rate in Bounty and 68.9% in Trio Showdown.

What Brawlers Counter Maisie the Hardest in Ranked Matches?

You’ll struggle most against Trunk (69.84% win rate), Amber (66.54%), and Buster (66.38%). Those figures come from a third-party win-rate tracker snapshot taken when this guide was first written and have not been re-verified, so use the order as a guide, not a fact. Long-range brawlers like Piper and Colt also counter you hard by controlling space before you can close gaps.

The Brawl Stars Wiki lists Piper, Nani, Brock, Colt, Rico, Mandy and Bea as the long-range brawlers she struggles against, and Mortis, Edgar, Buzz, El Primo, Fang, Kit and Mico as close-range rushers she can hold off.

Is Maisie a Good Choice for Beginners Learning the Brawler Class?

Yes, Maisie’s a great pick if you’re new to the game, with one caveat. Her mechanics are simple, her long range keeps you safe, and her Super charges fast, letting you learn at a comfortable pace. The catch is that her rocket starts slow, so leading shots takes practice before it feels natural.

What Does Maisie’s Hypercharge Do?

Her Hypercharge is called Aftermath. While it is active, her Super also fires six of her basic attack projectiles outward around her, each dealing half damage but recharging the same Super as a Shockwave hit, plus a 20% speed boost and a 5% damage and shield boost. It is strongest at point-blank range.

Has Maisie Been Nerfed or Buffed Recently?

The Brawl Stars Wiki’s change history shows her health going up twice at the end of 2025 (to 3,700 on 28 October and 4,000 on 16 December), her Tremors slow becoming stackable on 3 September 2025, and Aftermath being trimmed on 28 October 2025. Brawl Time Ninja’s changelog adds three 2026 entries: the Dragon Maisie skin on 8 April, Pinpoint Precision rising from 20% to 25% on 22 April, and on 1 September a projectile speed increase to 3,200 (from 3,000) plus a movement speed increase to 750 (from 720).

Is Maisie Good in Brawl Stars in 2026?

She is a strong but niche pick. Noff’s 30-day tracker shows a 62.6% win rate at a 0.9% pick rate, and Brawl Time Ninja shows 67.9% at a 0.56% use rate, but both samples lean toward dedicated players, and FRVR’s July 2026 tier list places her in C-tier. Treat her as a mode-specific pick for Brawl Ball, Gem Grab and Knockout rather than an all-rounder.

What Are Maisie’s Stats at Power 11?

At Power 11 Maisie has 8,000 health, 3,000 damage per Pressure Rocket and 2,480 Super damage, with an 8.67-tile range and a 1.5-second reload. At level 1 those numbers are 4,000 health, 1,500 attack damage and 1,240 Super damage.

Carl C. Stuart

Meet Carl C. Stuart, Brawl Tube’s resident Brawl Stars aficionado. With a keen eye for strategy and a deep passion for gaming, Carl delves into the vibrant world of Brawl Stars, bringing you the latest updates, in-depth analyses, and expert tips. From beginner guides to advanced tactics, Carl's comprehensive articles aim to enhance your gameplay, one Brawler at a time. Join Carl on a journey through the ever-evolving landscapes of Brawl Stars and elevate your gaming experience with his expert insights.