Alli Brawl Stars: Complete Guide, Best Build and Tips (2026)
Alli is a Mythic Brawler released in July 2025 who excels at hunting low-health enemies through her Enrage mechanic. You’ll want to run Damage and Shield gears, the Cold-Blooded gadget, and the “You Better Run” Star Power for maximum aggression.
She is strongest on bush-heavy, water-rich maps, BrawlIQ lists Bounty, Knockout and Gem Grab as her best modes, and Brawl Time Ninja’s recorded data puts her win rate near 67% (other trackers report lower numbers, which the build section below breaks down). There’s plenty more to unpack about mastering her kit, and the sections below cover each part of it.
Key Takeaways

The short version, checked against Brawl Time Ninja, BrawlIQ, noff.gg, Liquipedia and Supercell’s release notes on September 30, 2026: Alli is a Mythic rarity Brawler released July 3, 2025, and the trackers point to Gem Grab, Bounty and Knockout as her strongest game modes, with a win rate of roughly 67% on Brawl Time Ninja (BrawlIQ shows 54%, so read it as a range rather than a fixed number).
Her Enrage mechanic activates against enemies at 50% health or lower and lifts her movement speed from 800 to about 1,040 units. The most common build combines Damage gear, Shield gear, the “You Better Run” Star Power and the “Cold-Blooded” Gadget for aggressive play, although the win-rate gap between the two Gadgets and between the two Star Powers is much smaller than the pick rates suggest.
She performs best on bush-heavy, water-rich maps, so avoid Heist and wall-heavy maps that neutralize her strengths. In ranked play, save her Super for objective pushes and pair her with poke-heavy allies who soften targets before you dive.
Who Is Alli in Brawl Stars?
Alli is a shy mechanic from the Love Swamp who loves fixing broken machines, yet mercilessly stalks other Brawlers, often associated with the odd noises you hear at night. Despite her quiet nature, she’s one of the most threatening Assassins in the game, released on Starr Road on July 3rd, 2025. You may also see her searched as Ali, Allie or Alli BS, but the Brawler’s name is spelled Alli.
She belongs to the Mythic rarity tier, meaning you’ll gain access to her through Starr Road progression. According to Liquipedia, Supercell also sold an early-access bundle for $19.99 starting June 26, 2025, a week before she reached Starr Road.
In terms of performance, she’s no gimmick, but the numbers depend on where you look. Brawl Time Ninja shows a win rate of 66.9% across about 1.0 million recorded picks, and it notes that its data comes from its own visitors, who tend to be stronger than the average player.
BrawlIQ lists a much lower average win rate of 54.0%. Her use rate on Brawl Time Ninja is only 0.50%, so she is a low-frequency pick that opponents rarely get to practice against. Her Stalker ability grants stealth, allowing her next attack to deal bonus damage based on the enemy’s current health. If you want a fast, aggressive Assassin with real carry potential, Alli fits the role perfectly.
Alli’s Kit Explained: Attack, Super and Traits
If you searched for Alli’s kit or wondered how Alli works in Brawl Stars, here is every ability in one place. Supercell’s own description says she likes to get her hands dirty, and the kit follows through: short, committed dashes and leaps rather than ranged chip damage. Here is how the pieces fit together in Supercell’s mobile game:
- Swamp Swipe (main attack): Alli dashes forward and swipes as she goes, and standing in a bush or water turns the dash into a longer leap. The dash reloads in 2.1 seconds and the leap in 2.8 seconds, and she carries three ammo.
- Stalker (Super): pulsing stealth for seven seconds that attacking does not break. Her next main attack deals more damage the higher the target’s current health is.
- Traits: she can move over water, and she becomes enraged and gains speed when tracking an enemy below 50% health.
- Gadgets: Feed the Gators heals her for 100% of the damage her next attack deals (10-second cooldown), and Cold-Blooded forces enrage.
- Star Powers: Lizard Limbs speeds up out-of-combat regeneration while enraged, and You Better Run, You Better Take Cover adds a 25% reload bonus while enraged.
- Hypercharge: Swamp Snacking, added on October 28, 2025.
Her stats scale from 3,900 health and 1,300 damage at level 1 to 7,800 health and 2,600 damage at level 11. In Brawl Arena, where Brawlers level up during the match instead, Supercell raised her level-up damage bonus to 5% from 3% on October 28, 2025.
Alli’s Patch History Since Launch
Before trusting any build guide, check the date on its numbers, because Alli has been adjusted repeatedly since release. The table below is compiled from Supercell’s release notes, Liquipedia’s version history and Brawl Time Ninja’s balance log, and it was last checked on September 30, 2026. It also explains why older guides still quote a 6-second Cold-Blooded window and a 40% reload bonus that no longer apply.
| When | What changed |
|---|---|
| June 30, 2025 | Health cut from 4,100 to 3,900, Cold-Blooded duration cut from 6 to 4 seconds, and the You Better Run, You Better Take Cover reload bonus cut from 40% to 25% |
| July 3, 2025 | Alli became available on Starr Road |
| July 2025 | Health cut from 3,900 to 3,700, dash reload raised from 1.9 to 2.1 seconds, jump reload raised from 2.6 to 2.8 seconds, and a 100 ms delay added between attacks |
| October 28, 2025 | Swamp Snacking Hypercharge added |
| December 16, 2025 | Health raised from 3,700 to 3,900 |
| February 25, 2026 | Cold-Blooded cooldown raised from 14 seconds (the release notes as transcribed on the Brawl Stars wiki say 16 seconds, while Brawl Time Ninja and Liquipedia list 17, so check the in-game Gadget card); Swamp Snacking charge multiplier raised from 20% to 25% |
| June 30, 2026 | Alli’s attack range stopped shifting with outside speed buffs and nerfs |
| August 4, 2026 | First NanoPower’s enrage reload bonus cut from 60% to 45% (event modes only) |
| September 1, 2026 | Every Brawler’s movement speed was raised, taking Alli from 770 to 800 |
The last row matters most for the numbers in this guide: every speed figure below reflects the September 1, 2026 change, and anything quoting 770 or 1,020 is describing the game before it.
How Alli’s Enrage Mechanic Actually Works

Alli’s enrage triggers automatically when she is tracking a nearby enemy with 50% health or less, and the pulsing footprints she gets while tracking can point her at targets she cannot see directly. Supercell does not publish the exact trigger distance, so treat any specific tile range you see quoted elsewhere as unconfirmed.
Once enraged, her movement speed jumps from 800 to around 1,040 units, a boost of about 30% when closing in on tracked enemies. Together, the trigger and the speed boost make Alli an extremely dangerous finisher who can run down weakened opponents with little chance for them to escape. If the enemy manages to heal back above 50% health, the enrage state doesn’t drop immediately but instead persists for 5 seconds before fading out.
Enrage Trigger Conditions
When an enemy Brawler drops to 50% health or below, Alli enters her enrage state, giving you a clear mobility advantage. You don’t need to engage directly, because simply having that low-health enemy nearby activates the trait. Enrage also triggers when you’re actively tracking an enemy below the 50% threshold, including one hiding in a bush.
If the enemy heals back above 50%, enrage doesn’t end instantly. It persists for 5 seconds after the low-health target leaves your range, giving you a brief window to finish them off. However, if you defeat the low-health enemy, enrage ends immediately.
You can also bypass these conditions entirely using the Cold-Blooded Gadget, which forces enrage for 4 seconds regardless of enemy health, as long as an enemy is visible. While enraged, Alli benefits from faster reload speed, reducing her dash reload from 2.1 seconds to 1.68 seconds (and her jump attack from 2.8 to 2.24 seconds) when the You Better Run, You Better Take Cover Star Power is equipped.
Enrage Combat Effects
Once enrage activates, it reshapes how Alli plays across nearly every combat dimension. Your movement, tracking, reload speed, and regeneration all shift simultaneously, creating a noticeably different combat profile.
Here’s what enrage actually changes:
- Movement speed jumps from 800 to ~1,040 units when moving toward the triggered enemy
- Attack range extends slightly with the extra speed, making it easier to land Swamp Swipes
- Dash reload drops from 2.1s to 1.68s per ammo with You Better Take Cover equipped
- Out-of-combat regen delay shrinks to 1.5 seconds with Lizard Limbs active
- Enemy tracking activates through pulsing footprints, revealing concealed targets
All bonuses persist for 5 seconds after the enemy heals above 50% or leaves range. If you want to force enrage without relying on low-health enemies nearby, the Cold-Blooded gadget grants 4 seconds of enragement on demand, and older guides that quote a full 6 seconds are describing the version from before the June 30, 2025 change.
How to Play Alli in Brawl Stars
Knowing the numbers is one thing, and using them in a match is another. This is the sequence that fits Alli’s kit, based on how her abilities are described in the game data rather than on tracker rankings:
- Approach from cover. From a bush or water tile her attack becomes a leap, which reaches about 3.67 tiles against 2.67 for the dash on Brawl Time Ninja’s listing, so use the leap to close the gap and the dash to finish.
- Open on the healthiest target. Stalker rewards hitting enemies with high current health, while enrage rewards chasing weakened ones. The two pull in opposite directions, so a clean sequence is to open with Stalker on the healthiest enemy and let enrage run down whoever is left low.
- Treat every attack as a commitment. Three ammo and a slow reload mean you cannot spam. Landing two attacks in an enrage window matters more than starting a third fight.
- Force enrage when you need it. If no enemy is below 50% but one is visible, Cold-Blooded starts the enrage anyway for 4 seconds.
- Reset through water. Enrage ends the moment the low-health target dies, and Alli can cross water that other Brawlers have to walk around, so break line of sight through the water and come back with your reload ready.
Teammates decide how often that sequence is available. A partner who chips enemies below the 50% line gives Alli her enrage trigger for free, which is why poke-heavy allies are recommended in the ranked section further down.
Alli’s Best Build for 2026
For anyone searching for the best Alli build in Brawl Stars, the short answer is Cold-Blooded, You Better Run, You Better Take Cover, Damage gear and Shield gear. The details and the data behind each choice follow.
Gear-wise, run Damage as your primary, because it adds 15% extra Damage whenever your own health is below 50%, making you dangerous in close fights. Pair it with Shield for 900 extra health that regenerates 10 seconds after you are back at full health.
This combination suits aggressive plays across most modes, especially on bushy or watery maps where Alli’s jumping attacks thrive. For your Star Power, go with You Better Run, You Better Take Cover, as it boosts reload speed by 25% while enraged, which noticeably amplifies your damage output.
Build Numbers Side by Side
Alli’s strength comes from how her Enrage mechanic, Gadget, Star Power and gears work together, so it helps to see each choice next to the numbers behind it. The table below lines up win rates, pick rates and gear results from the main Brawl Stars trackers, showing where the popular build is well supported and where there is room to test your own setup.
| Choice | Source | Figure |
|---|---|---|
| Overall win rate | Brawl Time Ninja | 66.9% across about 1.0M recorded picks, from stronger-than-average visitors |
| Overall win rate | BrawlIQ | 54.0% average |
| Gadget win rate | Brawl Time Ninja | Feed the Gators 67.2%, Cold-Blooded 66.7% |
| Gadget pick rate | BrawlIQ, noff.gg | Cold-Blooded 57.6% on BrawlIQ, 64% of 139 curated builds on noff.gg |
| Star Power win rate | Brawl Time Ninja | You Better Run 67.4%, Lizard Limbs 66.2%, no Star Power 68.2% |
| Star Power pick rate | BrawlIQ, noff.gg | You Better Run 74.5% on BrawlIQ, 80% on noff.gg |
| Best combination | BrawlIQ | Cold-Blooded with You Better Run: 51.5% pick rate, 52.5% win rate |
| Gear win-rate difference | Brawl Time Ninja | Vision +0.8%, Health -0.8%, Shield -1.1% against a no-gear baseline |
| Gear pick rate | noff.gg | Damage 32%, Shield 31%, Speed 14%, Health 13% |
Two things stand out. First, the Gadgets sit about half a point apart and the Star Powers about a point apart on Brawl Time Ninja, and both Star Powers score below Alli with none equipped, which most likely reflects who plays which setup rather than what the Star Powers do. That is a good reason not to read these tables as cause and effect.
Second, the gear table on the day it was checked ranks Vision first and shows Shield with a small negative difference. That does not make Shield a bad choice, since the site compares each gear against a no-gear baseline, but it does mean the Damage plus Shield default is a popularity call rather than a statistical one.
Treat it as a strong starting point, and if your Alli keeps dying before her enrage window opens, test Vision or Speed in the second slot for a few sessions and see what your own results say. Gene’s Vision gear build is a useful reference for how Vision behaves on bushy maps.
Best Gadget for Alli: Cold-Blooded

Cold-Blooded is Alli’s best gadget for aggressive play, activating whenever you spot a visible enemy on screen to enrage her for 4 seconds with increased movement speed and extended attack range. Combined with the You Better Run Star Power, you’ll also benefit from a 25% reload speed boost.
During the enraged state, letting you cycle attacks faster for higher damage output. It shows up in roughly 58% to 64% of builds on BrawlIQ and noff.gg, but Feed the Gators is fractionally ahead on Brawl Time Ninja’s win rate, so the popularity reflects preference more than a proven edge.
Cold-Blooded Gadget Overview
When it comes to gadgets, Alli’s best pick for hunting is Cold-Blooded. It activates a 4-second rage state whenever an enemy’s visible, boosting your attacks considerably. Despite the February 2026 nerf raising its cooldown from 14 seconds to 16 or 17 seconds depending on the source, it remains the most popular choice at roughly 58% to 64% of builds.
Here’s why Cold-Blooded stands out:
- Rage activation triggers instantly upon spotting an enemy
- Enraged status directly amplifies your speed and reach, which puts more of your attacks on target
- Reload speed synergy strengthens with You Better Run, You Better Take Cover Star Power
- Cooldown of about 16 to 17 seconds remains manageable in most matchups
- Roughly 58% to 64% build presence shows it’s the community preference, with Feed the Gators a close second on win rate
You’ll want this gadget in most aggressive Alli builds you run, and Feed the Gators is the sustain-focused alternative if you would rather heal off your hits.
Why Cold-Blooded Wins
Since Cold-Blooded pairs with You Better Run, You Better Take Cover at a 51.5% pick rate on BrawlIQ, where that combination also posts a 52.5% win rate, it’s clear the community recognizes this combo’s strength. You get 25% faster reloads while enraged, cutting your dash reload down to 1.68 seconds. That’s a meaningful edge in close-range fights.
Cold-Blooded also enrages her for 4 seconds, and the tracking footprints that come with enrage mean you’re never swinging blind in bush-heavy maps. With a cooldown of about 16 to 17 seconds, you’ll get roughly one use per engagement, so save it for aggressive dives and 2v1 scenarios where the 4-second enrage window does real work.
Pair it with Damage gear (a 32% pick rate on noff.gg) for a 15% damage boost while your own health is below 50%, or Shield gear (31%) for 900 extra health regenerating after 10 seconds at full health. Either way, you’re reinforcing an assassin playstyle Cold-Blooded was built for.
Alli’s Best Star Power for Enrage Builds

Alli’s slow base reload is her biggest weakness, and the “You Better Run, You Better Take Cover” Star Power directly fixes it by boosting reload speed by 25% while enraged. Paired with Cold-Blooded, you’ll maintain enrage longer, keeping that reload boost active throughout fights. It appears in about 80% of user-created builds on noff.gg (BrawlIQ shows 74.5%) for good reason.
Here’s why it outperforms Lizard Limbs for aggressive play:
- Reload fix: Counters Alli’s core weakness during enrage windows
- Damage output: Enables faster attack cycling for 2,600 damage per hit at max level
- Speed combo: Complements enrage’s 30% movement speed for relentless pressure
- Gadget synergy: Cold-Blooded forces enrage, immediately triggering the reload boost
- Mode versatility: Suits Brawl Ball goal rushes and Gem Grab harassment
Lizard Limbs suits 3v3 sustain, but if you’re playing aggressively, “You Better Run” has the edge in both pick rate and win rate (67.4% against 66.2% on Brawl Time Ninja).
One extra wrinkle applies only to event modes. In featured modes with the NanoPowers modifier, introduced with the June 2026 Ramen Rebellion update, Alli’s first NanoPower also grants an enrage reload bonus, which Supercell cut from 60% to 45% on August 4, 2026. It does not change the standard Star Power comparison above, but it explains why reload numbers can look different in those modes.
Alli Gadget and Star Power Comparison: Which Is Better?
Choosing between Alli’s Gadgets and Star Powers comes down to playstyle, because the win rates are so close. This table puts the four options side by side with what each one does and its win rate on Brawl Time Ninja.
| Option | What it does | Win rate |
|---|---|---|
| Cold-Blooded | Forces enrage for 4 seconds when an enemy is visible, cooldown about 16 to 17 seconds | 66.7% |
| Feed the Gators | Next attack heals 100% of damage dealt, cooldown 10 seconds | 67.2% |
| You Better Run, You Better Take Cover | 25% faster reload while enraged | 67.4% |
| Lizard Limbs | Regeneration starts after 1.5 seconds out of combat while enraged | 66.2% |
The spread is small, so choose by how you fight. Cold-Blooded with You Better Run is the more reliable way to get enrage on demand and attack faster while it lasts. Feed the Gators with Lizard Limbs is the sustain-minded alternative for players who keep getting caught between fights, although BrawlIQ shows Cold-Blooded with Lizard Limbs at only an 11.4% pick rate and a 50.6% win rate, so a Feed the Gators pairing is a playstyle bet rather than a proven one.
Best Gears for Alli and When to Use Each

Damage and Shield together work across multiple game modes without frequent swapping, making them the most common default loadout for ranked play. Damage gear appears in about 32% of builds and Shield in about 31% on noff.gg, confirming their consistent popularity, although Brawl Time Ninja’s win-rate figures for gears (covered in the build table above) are a reason to keep testing rather than assume.
In specific maps where mobility outweighs survivability, swap Shield for Speed gear. Experienced players choose this when enhanced movement better suits map layouts or opponent positioning. Reassess your gear selection as balance patches shift the meta.
Swamp Snacking: Alli’s Hypercharge
Older guides skip it entirely, but Alli has had a Hypercharge, Swamp Snacking, since October 28, 2025. Like every Hypercharge, as our Hypercharge explained guide covers, it adds a 5% damage boost, a 5% shield and a 20% speed increase while active, and Liquipedia describes Swamp Snacking as also boosting her Super’s damage and healing her for a share of the damage she deals.
On February 25, 2026, Supercell raised its charge multiplier to 25% from 20%. Because Stalker already gives Alli seven seconds of stealth and a bonus hit that scales with the target’s health, the logic of the kit suggests spending a Hypercharged Super on the opening dive of a fight rather than saving it for a clean-up.
Alli Upgrade Order: Power Levels and Coins
Power Points and coins are limited, so it helps to know what each upgrade unlocks. Guides agree that a Brawler’s Gadget arrives at Power 7, the Star Power at Power 9 and the Hypercharge at Power 11, and TimeSaver’s upgrade table prices them at about 1,000 coins for the Gadget, 2,000 for the Star Power and 5,000 for the Hypercharge.
For Alli, that points to Cold-Blooded first, You Better Run at Power 9, and the Swamp Snacking Hypercharge last, since it only matters once the rest of the kit is working. Buffies, the newer permanent upgrades unlocked at 1,000 trophies, can then strengthen those same pieces.
Alli Skins and How to Unlock Them
Skins are cosmetic and change none of the stats above. Brawl Time Ninja lists these for Alli, with Gem costs as of September 30, 2026:
- Hunter-Gatherer: free from the early bundle, free after reaching 750 trophies, or 29 Gems
- Graffiti: 29 Gems or from Boom Boxes
- Baddie: 149 Gems or from Love Boxes
- Bone Collector: 199 Gems, added on September 12, 2026 as both a Supercell Make skin and a Skull Cave Clan skin
Brawlify counts seven skins for Alli while Brawl Time Ninja lists five, so check the in-game locker before spending Gems on a specific one.
Best Game Modes for Alli in 2026

Whether you’re grinding ranked or experimenting in casual play, choosing the right game mode dramatically shapes Alli’s effectiveness. Maps with bushes and water consistently reveal her strongest tactics, regardless of mode.
Her top-performing modes include:
- Solo Showdown: Enrage’s movement speed and Swamp Swipe’s 2,600 damage at max level make finishing weakened opponents easier
- Duo Showdown: Enrage bonuses and reload speed buffs sustain damage output during team engagements
- Gem Grab: Hard Rock Mine and Death Cap Trap enable bush-to-bush flanking routes that disrupt enemy positioning
- Knockout: “You Better Take Cover” synergizes well with gadget mechanics despite the slower pace
- Bounty: Remains viable on bush-heavy, water-rich maps
Skip Heist in most cases, since Alli’s kit doesn’t suit objective-pushing gameplay. Brawlers such as Carl, whom his guide rates 10/10 for Heist, are a better fit there. Across every viable mode, map selection matters more than mode preference, so always prioritize water and bush availability before queuing.
Tracker data backs only part of that list. BrawlIQ names Bounty, Knockout and Gem Grab as her best modes, and on the day this guide was checked, Brawl Time Ninja pointed to Cabin Fever in Brawl Hockey and Undermine in Gem Grab as her strongest maps while noting she had a good win rate on no map that day.
Map rotations change daily, so treat that as a snapshot. The Showdown and Hard Rock Mine or Death Cap Trap notes above are judgments drawn from her kit, not tracker rankings. Brawl Ball and Hot Zone sit in between: goal rushes suit her dash, but holding a Hot Zone asks for sustained zone control that her slow 2.1-second reload does not provide.
Area-denial Brawlers such as Barley, who thrives in Hot Zone according to his guide, do that job better. Gray is another Brawler whose guide points to Knockout and Gem Grab and says to avoid Heist, so Alli is not alone in that.
How to Climb Ranked With Alli at Any Tier

Climbing ranked with Alli demands disciplined map awareness, sharp matchup reads, and tight Super management across every tier. Wall-heavy maps blunt her dashes, so lean toward open layouts with water, where she can cross and leap, whenever you have a say in the map or mode.
Ranked often assigns the map for you, so much of your control comes from the draft instead. Target squishy, low-sustain lineups, such as Marksmen like Belle, whose 5,800 health leaves her exposed to assassins, and avoid diving into tank-heavy comps without poke support alongside you. A close-range tank like Buster, whose attack hits for up to 2,760 damage at close range, is exactly the kind of target that punishes a bad dive.
| Tier | Priority Focus |
|---|---|
| Bronze–Gold | Charge your Super from safe water and bush lanes before committing |
| Diamond | Control choke points, then dash out of water or bush onto weakened targets |
| Mythic+ | Push aggressively post-Super and use the draft to keep wall-heavy comps and wall-exploiting counters out of the game |
Save your Super for objective pushes rather than wasting it on isolated picks. Pair with poke-heavy allies who soften targets before your dives land, for example Byron, whose every shot either heals an ally or damages an enemy.
Speed and utility teammates help too: Max speeds up her teammates with her Super, and Kit is another pick that recent tier lists rate for Gem Grab and Brawl Ball Hypercharges. Ban high-mobility wall exploiters during draft phases to eliminate zero-value games. Keep playing Alli consistently to build her Mastery progress and accelerate tier progression efficiently.
Conclusion
You’ve now got everything you need to dominate with Alli in Brawl Stars. Whether you’re running her best build, mastering the Enrage mechanic, or grinding Ranked from Bronze to Masters, she rewards players who stay aggressive and smart.
Stick to the recommended gadget, star power, and gears, and you’ll consistently outperform opponents. Recheck the patch history table whenever a balance update lands, since a single Cold-Blooded or reload change can shift which build is worth running. Now get in there, trigger that Enrage, and start climbing.
Frequently Asked Questions
What Is Alli’s Rarity Tier in Brawl Stars?
Alli is classified as Mythic rarity in Brawl Stars, sitting above Epic and below Legendary, alongside other Mythic Brawlers such as R-T.
How Many Star Powers Does Alli Have Total?
Alli has 2 Star Powers total. They’re called Lizard Limbs, which boosts out-of-combat regeneration while enraged, and You Better Run, You Better Take Cover, which increases reload speed by 25% while enraged.
Can Alli’s Enrage Trigger in Friendly Matches or Practice Modes?
Friendly matches run on the standard rules, so enrage triggers there whenever an enemy’s health drops to 50% or below, which makes them a safe place to test your Cold-Blooded Gadget timing. How enrage behaves against practice dummies is not documented, so test that yourself before relying on it.
What Are Alli’s Base Health and Damage Statistics?
Alli starts at 3,900 base health, up from 3,700 after the December 16, 2025 buff, and reaches 7,800 at level 11 according to Brawlify. Her damage runs from 1,300 at level 1 to 2,600 at maximum level.
Has Alli Received Any Significant Reworks Since Original Release?
No major reworks or ability overhauls have landed for Alli since her original release. She has only received balance adjustments, including health nerfs, reload time changes, and reduced gadget and Star Power effectiveness, plus additions such as the Swamp Snacking Hypercharge. The patch history table above lists each change.
How Does Alli Work in Brawl Stars?
Alli is a Mythic Assassin who becomes enraged when she is tracking an enemy at 50% health or below, gaining speed and reach to chase them down. Her Super, Stalker, grants seven seconds of stealth and a bonus hit that scales with the target’s health.
Which Gadget Should I Run on Alli?
Cold-Blooded is the most popular choice and suits aggressive play, while Feed the Gators is the sustain option and is marginally ahead on Brawl Time Ninja’s win rate, so either is defensible.
How Do You Play Alli in Brawl Stars?
Approach from a bush or water tile so your attack becomes a leap, open with Stalker on the healthiest enemy, and let enrage carry you onto whoever is left below 50% health. Each attack is a commitment because her reload is slow.
Which Alli Star Power Is Better?
You Better Run, You Better Take Cover is the more popular choice and is slightly ahead on Brawl Time Ninja’s win rate, 67.4% against 66.2% for Lizard Limbs. Lizard Limbs is the sustain option for players who want faster regeneration after a fight.
What Skins Does Alli Have?
Brawl Time Ninja lists Hunter-Gatherer, Graffiti, Baddie and Bone Collector alongside her default look, while Brawlify counts seven in total, so check the in-game locker for the full set.
